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Equivalent trade glitch Pokémon: Difference between revisions

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The term '''equivalent trade Glitch Pokémon''' refers to any one of two or more [[Glitch Pokémon]] which share the same [[hexadecimal]] identifier. [[GlitchDex/RB:000|'M]] for example, when transferred to Pokémon Yellow will become [[GlitchDex/Y:000|3trainerpoké3TrainerPoké]]; whichmeaning suggests that [[GlitchDex/Y:000|3trainerpoké]]3TrainerPoké is an equivalent trade [[Glitch Pokémon]] of [[GlitchDex/RB:000|'M (00)]] and [[GlitchDex/RB:000|'M]] is an equivalent trade Glitch Pokémon of [[GlitchDex/Y:000|3trainerpoké]]3TrainerPoké.
 
Between games such as Red/Blue->Yellow, Red/Green->Blue and Red/Green-> Yellow, equivalent trade glitch Pokémon are often completely different, due to changes in the game code.
Equivalent trade Pokémon often have completely different cries, base stats and moves. As a result of this, some [[Glitch Pokémon]], especially those which [[game freeze|crash]] the game when encountered via the [[Ditto Trick]] are most easily obtained through an equivalent trade.
 
Trading a glitch Pokémon from one version to another is an ideal way of obtaining certain glitch Pokémon.
 
For example, 3TrainerPoké (hex:00) in Pokémon Yellow can easily be obtained by trading an 'M (00) over from Pokémon Red and Blue. 'M can easily be caught on Pokémon Red and Blue via the [[Old Man Trick]], while 3TrainerPoké is harder to obtain without trading in Pokémon Yellow, as the [[Large storage box byte shift glitch]] or [[Johto guard glitch]] must be used.
 
[[Category:Terminology]]
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