Error codes (Generations I and II): Difference between revisions

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The purposes of these error codes were never documented by Nintendo, thus it is difficult to rationalise these error codes as they can appear in multiple ways through various [[glitches]] such as different variations of the [[Ditto Trick]].
The purposes of these error codes were never documented by Nintendo, thus it is difficult to rationalise these error codes as they can appear in multiple ways through various [[glitches]] such as different variations of the [[Ditto Trick]].


'Legitimate' error codes appear to range from 1 to 99 however, other error codes do existance such as the [[Zero Error|0 error]] and errors which use other symbols in the byte which manages what symbols should be displayed in game such as a "B6 error". Error codes however, often appear within [[glitch dialog|glitchy text]], so what may actually seem like an 'error code' may not be.
'Legitimate' error codes appear to range from 1 to 99 however, other error codes do exist such as the [[Zero Error|0 error]] and errors which use other symbols in the byte which manages what symbols should be displayed in game such as a "B6 error". Error codes however, often appear within [[glitch dialog|glitchy text]], so what may actually seem like an 'error code' may not be.


These in theory, are often considered to be beta elements because there is no evidence to support whether the game 'deliberately' makes these error messages appear, or whether they are 'spawned' by the glitches themselves.
These in theory, are often considered to be beta elements because there is no evidence to support whether the game 'deliberately' makes these error messages appear, or whether they are 'spawned' by the glitches themselves.