Error codes (Generations I and II): Difference between revisions

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==In Generation I==
==In Generation I==


The purposes of these error codes were never documented by Nintendo, thus it is difficult to rationalise these error codes as they can appear in multiple ways through various [[glitches]] such as different variations of the [[Ditto Trick]].
The purposes of these error codes were never documented by Nintendo. They can appear in multiple ways through various [[glitches]] such as different variations of the [[Ditto Trick]].

'Legitimate' error codes appear to range from 1 to 99 however, other error codes do exist such as the [[Zero Error|0 error]] and errors which use other symbols in the byte which manages what symbols should be displayed in game such as a "B6 error". Error codes in this generation however, often appear within [[glitch dialog|glitchy text]], so what may actually seem like an 'error code' may not be.

These in theory, are often considered to be beta elements because there is no evidence to support whether the game 'deliberately' makes these error messages appear, or whether they appear by coincidence (but were once planned to be functionable) from the effects of the [[glitches]] themselves.


In Pokémon Red and Blue, error codes are displayed in the form of "X ERROR". In Pokémon Yellow however, they are displayed in the form of "X error". The exact reason for this is unclear, although the string "error" is used once in the game; if the player attempts to print out either the highscores for [[bp:Pikachu's Beach|Pikachu's Beach]] or the [[bp:Diploma|Diploma]] but recieves a [[Error codes#Printer errors|printer error]], when he or she returns to the overworld he or she will recieve the text "PRINT error!".
In Pokémon Red and Blue, error codes are displayed in the form of "X ERROR". In Pokémon Yellow however, they are displayed in the form of "X error". The exact reason for this is unclear, although the string "error" is used once in the game; if the player attempts to print out either the highscores for [[bp:Pikachu's Beach|Pikachu's Beach]] or the [[bp:Diploma|Diploma]] but recieves a [[Error codes#Printer errors|printer error]], when he or she returns to the overworld he or she will recieve the text "PRINT error!".
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[[Image:PrinterError2.png|270px|thumb|right|A player recieves a printer error (#2) within Pokémon Gold and Silver.]]
[[Image:PrinterError2.png|270px|thumb|right|A player recieves a printer error (#2) within Pokémon Gold and Silver.]]


Within the [[bp:Generation I|Generation I]] and [[bp:Generation II|II]] {{Explain|Pokémon games|Not including Pokémon Red, Blue or Green}} (and any other GameBoy game which is compatible for use with the [[wikipedia:GameBoy printer|GameBoy printer]]), a total of four legitimate printer errors are used for when the player attempts to print {{Explain|visual|As it can be seen on the game screen}} data within the game (e.g. a Pokédex entry) but the printer cannot perform the task.
Within the [[bp:Generation I|Generation I]] and [[bp:Generation II|II]] {{Explain|Pokémon games|Not including Pokémon Red, Blue or Green}} (and any other Game Boy game which is compatible for use with the [[wikipedia:GameBoy printer|GameBoy printer]]), a total of four legitimate printer errors are used for when the player attempts to print {{Explain|visual|As it can be seen on the game screen}} data within the game (e.g. a Pokédex entry) but the printer cannot perform the task.


Below is information about the four possible error codes, regarding what causes them and how these errors can be ammended (as sourced by Nintendo [http://www.nintendo.co.uk/NOE/en_GB/support/game_boy__pocket__color_559_632.html])
Below is information about the four possible error codes, regarding what causes them and how these errors can be ammended (as sourced by Nintendo [http://www.nintendo.co.uk/NOE/en_GB/support/game_boy__pocket__color_559_632.html])