Error codes (Generations I and II): Difference between revisions

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The purposes of these error codes were never documented by Nintendo, thus it is difficult to rationalise these error codes as they can appear in multiple ways through various [[glitches]] such as different variations of the [[Ditto Trick]].
The purposes of these error codes were never documented by Nintendo, thus it is difficult to rationalise these error codes as they can appear in multiple ways through various [[glitches]] such as different variations of the [[Ditto Trick]].


'Legitimate' error codes appear to range from 1 to 99 however, other error codes do exist such as the [[Zero Error|0 error]] and errors which use other symbols in the byte which manages what symbols should be displayed in game such as a "B6 error". Error codes however, often appear within [[glitch dialog|glitchy text]], so what may actually seem like an 'error code' may not be.
'Legitimate' error codes appear to range from 1 to 99 however, other error codes do exist such as the [[Zero Error|0 error]] and errors which use other symbols in the byte which manages what symbols should be displayed in game such as a "B6 error". Error codes in this generation however, often appear within [[glitch dialog|glitchy text]], so what may actually seem like an 'error code' may not be.


These in theory, are often considered to be beta elements because there is no evidence to support whether the game 'deliberately' makes these error messages appear, or whether they appear by coincidence from the effects of the [[glitches]] themselves.
These in theory, are often considered to be beta elements because there is no evidence to support whether the game 'deliberately' makes these error messages appear, or whether they appear by coincidence from the effects of the [[glitches]] themselves.

Revision as of 19:43, 30 March 2010

Error prevention and placeholders in the Pokémon games:

?????????? | ????? | ! | Abnormal Pokémon | Bad Egg | Enigma Berry (Generation III) | Error! | Error codes (Generations I and II) | Error traps for damaged save data | Error traps to prevent impossible progress | Event data debugging messages | Instant victory effect (Generation II) | Mystery Zone | N/A | Pokégear instruction booklet trap | Rhydon trap | Special (location) | This Game Pak is designed only for use on the Game Boy Color. | This Pokémon cannot be traded.


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This article is a summary page for different variations of a glitches, etc. when talked about as a whole.
An error code on the Nintendo Wii.

Within the Pokémon games, error codes instead of error messages are sometimes used to refer to a particular problem, especially, after the launch of the Global Trading System in Pokémon Diamond and Pearl. Error codes are often more convenient than error messages and can take up less memory for documenting more errors than if the developers used text to inform the player of an error.

For error codes in the Global Trading System (or any other Wi-Fi service by Nintendo), the game developers ask players to refer to their local website based on the region his or her Game Pak was built for.

Error codes also exist in Generation I, however the purpose of these error codes are unknown, which in theory makes them beta elements.

In Generation I

The purposes of these error codes were never documented by Nintendo, thus it is difficult to rationalise these error codes as they can appear in multiple ways through various glitches such as different variations of the Ditto Trick.

'Legitimate' error codes appear to range from 1 to 99 however, other error codes do exist such as the 0 error and errors which use other symbols in the byte which manages what symbols should be displayed in game such as a "B6 error". Error codes in this generation however, often appear within glitchy text, so what may actually seem like an 'error code' may not be.

These in theory, are often considered to be beta elements because there is no evidence to support whether the game 'deliberately' makes these error messages appear, or whether they appear by coincidence from the effects of the glitches themselves.

In Generation IV

Error codes are used in the Nintendo Wi-Fi Connection service for areas such as the Global Terminal or when the player attempts to connect to Mystery Gift. If a connection fails, the game will give the player a five digit number (or sometimes a six digit number in non-Pokémon games) and suggests to the player that he or she can refer to the official Nintendo website for a detailed explanation of the error.

External links

  1. [1] - Nintendo.com's page for diagnosing error codes for games on the Nintendo DS, Nintendo DS Lite, Nintendo DSi, or Wii.