Escape sprite handling glitch: Difference between revisions

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>Torchickens
(Created page with "{{Misc R/B}} The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a glitch in {{RGBY}}. When the player use...")
 
>Torchickens
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{{Misc R/B}}
{{Misc R/B}}
The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a [[glitch]] in {{RGBY}}.
The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a [[natural glitch]] in {{RGBY}}.


When the player uses Teleport, Escape Rope or Dig to escape from an area outside of Super Game Boy or Game Boy Color mode (however, a Game Boy Color or Game Boy Advance playing {{RB}} is apparently fine), the player's sprite may temporarily be replaced with a flipped "ABCD" square in English versions, or a flipped "アイウエ" square in Japanese versions during the escape animation.
When the player uses Teleport, Escape Rope or Dig to escape from an area outside of Super Game Boy or Game Boy Color mode (however, a Game Boy Color or Game Boy Advance playing {{RB}} is apparently fine), the player's sprite may temporarily be replaced with a flipped "ABCD" square in English versions, or a flipped "アイウエ" square in Japanese versions during the escape animation.
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{{Youtube|2gD3c954DRg|Pigdevil2010}}
{{Youtube|2gD3c954DRg|Pigdevil2010}}
[[Category:Generation I glitches]]
[[Category:Generation I glitches]]
[[Category:Generation I natural glitches]]
[[Category:Natural glitches]]