Escape sprite handling glitch: Difference between revisions
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>Torchickens (Created page with "{{Misc R/B}} The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a glitch in {{RGBY}}. When the player use...") |
>Torchickens No edit summary |
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{{Misc R/B}} |
{{Misc R/B}} |
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The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a [[glitch]] in {{RGBY}}. |
The '''escape sprite handling glitch''' (coined by Pigdevil2010 as the '''Escape Rope sprite handling glitch''') is a [[natural glitch]] in {{RGBY}}. |
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When the player uses Teleport, Escape Rope or Dig to escape from an area outside of Super Game Boy or Game Boy Color mode (however, a Game Boy Color or Game Boy Advance playing {{RB}} is apparently fine), the player's sprite may temporarily be replaced with a flipped "ABCD" square in English versions, or a flipped "アイウエ" square in Japanese versions during the escape animation. |
When the player uses Teleport, Escape Rope or Dig to escape from an area outside of Super Game Boy or Game Boy Color mode (however, a Game Boy Color or Game Boy Advance playing {{RB}} is apparently fine), the player's sprite may temporarily be replaced with a flipped "ABCD" square in English versions, or a flipped "アイウエ" square in Japanese versions during the escape animation. |
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{{Youtube|2gD3c954DRg|Pigdevil2010}} |
{{Youtube|2gD3c954DRg|Pigdevil2010}} |
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[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |
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[[Category:Generation I natural glitches]] |
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[[Category:Natural glitches]] |