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Expanded bag item documentation (Generation I): Difference between revisions

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>Torchickens
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>Sherkel
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|-style="background: silver;"
! Bag item/quantity !! Red/Blue address (label) !! Yellow address (label) !! Details
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| Item 22 || D347 (wPlayerMoney) || D346 (wPlayerMoney) || Byte 1 of the player's current money.
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| Item 22 quantity || D348 (wRivalName) || D347 (wRivalName) || Byte 2 of the player's current money.
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| Item 23 || D349 (wPlayerMoney) || D348 (wPlayerMoney) || Byte 3 of the player's current money.
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| Item 23 quantity || D34A (wRivalName) || D34D (wRivalName) || The 1st letter of the rival's name.
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| Item 24 || D34B (wRivalName) || D34A (wRivalName) || The 2nd letter of the rival's name.
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| Item 24 quantity || D34C (wRivalName) || D34B (wRivalName) || The 3rd letter of the rival's name.
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| Item 25 || D34D (wRivalName) || D34C (wRivalName) || The 4th letter of the rival's name.
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| Item 25 quantity || D34E (wRivalName) || D34D (wRivalName) || The 5th letter of the rival's name.
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| Item 26 || D34F (wRivalName) || D34E (wRivalName) || The 6th letter of the rival's name.
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| Item 26 quantity || D350 (wRivalName) || D34F (wRivalName) || The 7th letter of the rival's name.
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| Item 27 || D351 (wRivalName) || D350 (wRivalName) || The 8th letter of the rival's name. (This should be $50 if playing normally and the rival's name is the maximum length of 7 characters.)
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| Item 27 quantity || D352 (wRivalName) || D351 (wRivalName) || The 9th letter of the rival's name.
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| Item 28 || D353 (wRivalName) || D352 (wRivalName) || The 10th letter of the rival's name.
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| Item 28 quantity || D354 (wRivalName) || D353 (wRivalName) || The 11th letter of the rival's name.
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| Item 29 || D355 (wOptions) || D354 (wOptions) || The options visible in the Options menu. Bits 0-3 correspond to text speed, with their value amounting to the amount of frames between each character printed to the screen; 5 corresponds to the "Slow" option, 3 to the "Medium" option, and 1 to the "Fast" option. Bit 6 corresponds to the Battle Style: it is 0 when the style is set to Shift, and 1 when set to Set. Bit 7 corresponds to Battle Animations; however, it is 0 when Battle Animations are ''on'', and 1 when they are ''off''.
(reword)
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| Item 29 quantity || D356 (wObtainedBadges) || D355 (wObtainedBadges) || The badges the player has obtained, in the form of a binary array. Each bit that is set corresponds to one badge being obtained (e.g. when set to FF, the player has all 8 badges.)
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| Item 30 || D357 (wObtainedBadges) || D356 (wObtainedBadges) || wObtainedBadges(?)
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| Item 30 quantity || D358 (wLetterPrintingDelayFlags) || D357 (wLetterPrintingDelayFlags) || If bit 0 of this address is 0, the delay between which text characters are printed to the screen is limited to one frame. The values of both bit 1 of this address and bit 6 of D730 take priority over this. If bit 1 of this address is 0, there is no delay after a text character is printed, allowing for instant text.
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| Item 31 || D359 (wPlayerID) || D358 (wPlayerID) || The upper byte of the player's trainer ID.
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| Item 31 quantity || D35A (wPlayerID) || D359 (wPlayerID) || The lower byte of the player's trainer ID.
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| Item 32 || D35B (wMapMusicSoundID) || D35A (wMapMusicSoundID) || wMapMusicSoundID
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| Item 32 quantity || D35C (wMapMusicROMBank) || D35B (wMapMusicROMBank) || wMapMusicROMBank
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| Item 33 || D35D (wMapPalOffset) || D35C (wMapPalOffset) || The current color attribution of the map (D35D (D35C in {{Yellow}})) including 'cave darkness', which involves a D35D/D35C value of hex:06. See also [[play the Safari Zone in the dark glitch]].
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