Expanded item pack: Difference between revisions
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>ISSOtm (→Item underflow glitch: Added credit for the old method, and added the "dry" new one (https://www.youtube.com/watch?v=ZyppANEvnh8)) |
>ISSOtm (→Item underflow glitch: Added credit for the old method, and added the "dry" new one (https://www.youtube.com/watch?v=ZyppANEvnh8)) |
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=== "Dry" item underflow glitch === |
=== "Dry" item underflow glitch === |
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According to ChickasaurusGL's Youtube video, this has been found by |
According to ChickasaurusGL's Youtube video, this has been found by luckytyphlosion. |
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It has the advantage |
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It is a better method because it doesn't require the Saffron guards to be thirsty, neither a Fossil. |
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Also, it can be done with the PC items, allowing to edit more RAM addresses that were only accessed through ACE or [[Map_254_(Yellow)|map FE]] |
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You will need 2 different tossable items, and a stack of 255 items. |
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Steps to reproduce : |
Steps to reproduce : |
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# Order your items so that your 2 tossable items are in slots 1 and 2 and the item x255 is in slot 3. |
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# Toss everything below the item x255. |
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3) Toss the top two items so you have three items x255 (item count=1) |
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# Toss the top two items so you have three items x255 (item count=1) |
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# Toss 253 of the first item x255. |
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# Swap item 1 with item 2. |
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# Swap item 1 with item 2, again. |
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You can also do this with items below the third (and initial) 255 stack. You need to count how many items you have, then after step 3 toss the top item x255 the number of items you initially had -2. |
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With ACE, the following code should work : |
With ACE, the following code should work : |
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<br /> |
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<code> |
<code> |
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Lemonade x(# of items in your inventory before the glitch) |
Lemonade x(# of items in your inventory before the glitch) |