Expanded item pack: Difference between revisions
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>Torchickens No edit summary |
>Torchickens (→By arbitrary code execution: The code was incorrect (ld ($xxyy),a's operands are in little endian order; not big endian). Now fixed.) |
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=== "Dry" item underflow glitch === |
=== "Dry" item underflow glitch === |
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This glitch was documented by |
This glitch was documented by luckytyphlosion ([http://forums.glitchcity.info/index.php?topic=7175.0 thread]). |
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It is a better method because it doesn't require the Saffron guards to be thirsty or a Fossil. |
It is a better method because it doesn't require the Saffron guards to be thirsty or a Fossil. |
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== By arbitrary code execution== |
== By arbitrary code execution== |
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If you can use arbitrary code execution (ACE), you may run the following code (both with 8F and ws m) |
If you can use [[arbitrary code execution]] (ACE), you may run the following code for the English games (both with 8F for {{RB}} and ws m for {{Y}}). |
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<br/> |
<br/> |
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<code> |
<code> |
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Lemonade x255 |
Lemonade x255 |
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<br/> |
<br/> |
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TM34 |
TM34 x29 (x28 in Yellow) |
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<br/> |
<br/> |
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TM11 x201 |
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hex:1C (Earth Badge) x201 |
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</code> |
</code> |
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<br> |
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This basically changes the item counter to hex:FF |
This basically changes the item counter to hex:FF. |
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== Using Gameshark == |
== Using Gameshark == |