Anonymous user
Expanded item pack: Difference between revisions
→Generation I activation: Added the "partial underflow via GCRM" method.
>Yeniaul (Changed "press A" to "press B" so no one kills their save and bitches about it.) |
>ISSOtm (→Generation I activation: Added the "partial underflow via GCRM" method.) |
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=== "Dry" item underflow glitch ===
This glitch was documented by
It is a better method because it doesn't require the Saffron guards to be thirsty or a Fossil.
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Select "Yes" and skip the title screen.
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The Continue option shouldn't be present. Hit New Game, and pick names
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At this point, there are three possibilities when booting the game again :
# A text box pops saying "The save file is destroyed !". You reset too early, try again.
# A Continue button is present, but your Pokemon menu isn't accessible. You reset too late, '''erase''' the save file and try again.
# A Continue button appears on the homescreen, and you can access a glitchy Pokémon menu. Swap any of the first 6 Pokémon (first or second is recommended) with the tenth (it should be just offscreen). Now you can access 255 items in your pack !
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== Using Gameshark ==
Using a cheating device is not needed, however, the code 01FF1CD3 (Yellow) or 01FF1DD3 (Red/Blue) will give the player 255 items.
== By [[Glitch City RAM Manipulation]] ==
By having 50 slots filled in the PC, GCRM can turn this number to 109 ; it is then possible to retrieve a stack of 255 items, and perform either method of item underflow (see above).
This method has the enormous advantage that it doesn't require [[Missingno]], which is good for EU {{RB}} and US {{Y}} players.
However, since the PC has 109 items accessible, storing items is likely to corrupt game data instead of returning the PC to normal. The best solution is [[Arbitrary Code Execution]], although retrieving 59 items from the PC will also work (but it's difficult).
= Generation II activation =
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