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Expanded party/RGBYJP: Difference between revisions

 
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*The Pokémon's status address defines it as poisoned; so the memory corruption can occur every four steps. Note that in the case of this glitch, the poison screen transition/sound effect may not occur but the Pokémon is still poisoned.
**The status address is located +4 from the start of any slot Pokémon's main structure data (including beyond slot 6).
***Typically F337 (Echo RAM for D337) from party Pokémon 199 for the 'door warp' effect. Entering Pallet Town is a 'good' value; setting the address to 0x0C. Since bit 0x3 is set (in addition to bit 0x2) for 0x0C, the "poison" effect is active. If the poison is not active, the dokokashirawrong warp won't change.
 
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*The Pokémon's current HP address is greater than 0.
**The current HP addresses are located +1 and +2 (because current HP is stored in two bytes, from 0-65535) from the start of any slot Pokémon's main structure data.
***Typically F335 (Echo RAM for D335) from party Pokémon 199 for the 'door warp' effect. If the current HP is equal to 0, the dokokashira warp won't change; it will remain at Pallet Town. In fact, the value of D335 ''is'' the warp destination (except for the door IDs/warps that change D335 to the current location). If D334 is greater than 0, there is an exception to the rule; as a two-byte value this means for every 256 steps D334 is reduced by 1 and D335 becomes 0xFF - if this is achieved higher map IDs (such as Lorelei's Pokémon League room) are possible.
*There shouldmust be no 0xFF bytes before theand targetafter Pokémona (forcertain thepoint typical(before 'fromD1EA a(party newPokémon game'199) method,and anafter exceptionD124 is(party thePokémon initial1) misplacedfor 0xFFthe terminator'door inwarp' slot 1effect).
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