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Expanded party/RGBYJP: Difference between revisions

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It may be useful to analyse the expanded party for the dokokashira door glitch (such as by referring to the starting addresses of a slot beyond slot 6 above) to identify a Pokémon beyond slot 6 with the following criteria:
 
*The Pokémon's status address defines it as poisoned; so the memory corruption can occur every four steps. Note that in the case of this glitch, the poison screen transition/sound effect may not occur but the Pokémon is still poisoned.
**The status address is located +4 from the start of any slot Pokémon's main structure data (including beyond slot 6) (typically F337 (Echo RAM for D337) from party Pokémon 199 for the 'door warp' effect).
***Typically F337 (Echo RAM for D337) from party Pokémon 199 for the 'door warp' effect. Entering Pallet Town is a 'good' value; setting the address to 0x0C. Since bit 0x3 is set (in addition to bit 0x2) for 0x0C, the "poison" effect is active. If the poison is not active the dokokashira warp won't change.
 
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*The Pokémon's current HP address is greater than 0.
**The current HP addresses are located +1 and +2 (because current HP is stored in two bytes, from 0-65535) from the start of any slot Pokémon's main structure data. (typically F335 (Echo RAM for D335) from party Pokémon 199 for the 'door warp' effect)
***Typically F335 (Echo RAM for D335) from party Pokémon 199 for the 'door warp' effect. If the current HP is 0, the dokokashira warp won't change.
*There should be no 0xFF bytes before the target Pokémon (for the typical 'from a new game' method, an exception is the initial misplaced 0xFF terminator in slot 1).
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