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Extended glitch Pokémon sprites: Difference between revisions

Removing other methods for now. Not able to verify for some reason.
>Torchickens
>Torchickens
(Removing other methods for now. Not able to verify for some reason.)
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By default, glitch Pokémon 0xBF-0xFF are in sprite bank 0x0D as per [[bp:Pokémon base stats data structure in Generation I#Sprites|this documentation]], but with a glitch, it is possible to force the same two byte sprite pointer but loaded from another bank (possible other banks include 0x01, 0x09, 0x0A, 0x0B, 0x0C), effectively loading a completely different sprite.
 
[[File:Varying sprites.png|thumb|left|600px|Some of the sprite differences from a regular encounter and the Professor Oak, old man methods. (image courtesy of coloradohugge)]]
{{clr}}
==Professor Oak method==
If the Professor Oak encounter system is forced, the sprite will appear to be sourced from bank 0x0B. For example, this allows [[GlitchDex/Y:195|ゥ ( Z4 (0xC3)]] to have a Beedrill sprite because Beedrill's normal sprite is sourced from this bank. This method was documented by glitcher coloradohugge and is exclusive to {{Yellow}}, due to the lack of this battle system in {{RB}}.
 
In order to force this battle mode, lock D059 to
 
==Old man/Safari Zone/Hurry, get away! method==
If the old man, Safari Zone or "[[Unused encounter system (Yellow)|Hurry, get away!]]" encounter system is forced, the sprite will appear to be sourced from another bank (which?{{elaborate}}). This method was documented by glitcher coloradohugge.
 
==Switch to any bank method==
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