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Game freeze: Difference between revisions

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>Sherkel
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A '''game freeze''' refers to the instance of where a game's controls lock up disallowing the player to play the game normally, but every other aspect of the game functions properly. Through different [[glitch|glitches]], different varieties of game freezes have been found. Sometimes music may be frozen on the current note but sometimes the music will stop completely. On rare occassions, the music will still be playing.
==Lockup==
A lockup is simply when no controls have any effect. Music may still be playing. This occurs in the Red/Blue variation of [[Wild appeared!]].
 
==Types of game freezes==
==Barfreeze==
 
This is a kind of game freeze often encountered when using the [[Cooltrainer move]]. It fills the screen up with mostly full vertical bars, some interrupted with random letters and numbers.
===Lockup===
A lockup is simply refers to when no controls have any effect. Music may still be playing. This occurs in the Red/Blue variation of [[Wild appeared!]].
 
Example: When the player attempts the [[bp:Generation I]] variation of [[Wild appeared!]].
 
===Barfreeze===
This is a kind of game freeze often encountered when using the [[Cooltrainer move]]. It fills the screen up with mostly full vertical bars, some interrupted with seemingly random letters and numbers.
 
Example: Frequently when the player uses the Cooltrainer move.
 
===Black screen crash===
When the game freezes this way, it will switch to a black screen. Music often freezes on the note it was playing when this freeze happens.
 
Example: Can appear when the player uses returns to the overworld after using the Explorer Kit in an invalid area through accessing a '[[Out of bounds|void]]' in [[bp:Generation IV|Generation IV]].
 
===White screen crash===
When the game freezes this way, it will switch to a white screen. Music often stops completely when this freeze happens.
 
Example: When the player uses the [[Doko kashira door glitch]] in Pokémon Red/Green to enter a location which does not exist.
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