Jump to content

Generation II Safari Zone: Difference between revisions

no edit summary
>Torchickens
No edit summary
old->Torchickens
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1:
{{unused maps}}
Though the [[bp:Generation I|first generation of Pokémon games]]'s '''Safari Zone''' was made inaccessible in [[bp:Generation II|''Pokémon Gold'', ''Silver'', and ''Crystal'']], it was never completely removed from the game. The area is only accessible using hacking or cheat devices.
 
Though {{RBY}} have a [[bp:Safari Zone|Safari Zone]] that can be accessed through normal gameplay, {{GSC}} do not.
 
Despite this, there is an unused Safari Zone in Gold, Silver and Crystal. The area can be accessed via hacking or using a [[cheating device]]. There is no documented way to get to it by means of a glitch.
 
== GameShark Codes ==
Three sets of codes are listed here. One is a [[Cheating device#Game Genie|Game Genie]] code that restores the door of the Safari Zone's gate in Fuchsia City. The other two are [[Cheating device#GameShark|GameShark]] codes: one changes the behavior of any warp tile to that of a hole tile while the other is the "walk through walls" code. These GameShark codes can be used instead of the Game Genie code. Furthermore, the code to change the tile behavior is required to trigger the unused warps inside the Safari Zone.
Two sets of [[GameShark]] codes are listed here: one to access the gatehouse leading into the Safari Zone, and another to access the Zone itself.
 
The codesGame Genie code to unlock access to the gatehousegate in all language versions of ''Gold'' and, ''Silver'', areand ''Crystal:
 
3A6-0E9-19F
010344D0
015045D0
010343D0
 
The GameShark code to change the behavior of warp tiles is:
The codes for ''Crystal'' are:
 
;English & non-English European ''Gold'' and ''Silver''
0101B4DC
01600BD2
0103B5DC
0159B6DC
 
The codes to access the Safari Zone directly in;Japanese ''Gold'' and ''Silver'' are:
0160FED1
 
;Korean ''Gold'' and ''Silver''
010143D0
0160C0D2‏
010344D0
015145D0
 
The;English codes& fornon-English European ''Crystal'' are:
0160E4D4
 
;Japanese ''Crystal''
0101B4DC
0160D7D4
0103B5DC
015AB6DC
 
The GameShark codes to "walk through walls" are:
After activating the proper codes, the player must simply walk through any door. Once they have done so, they should deactivate the codes.
 
;English & non-English European ''Gold'' and ''Silver''
0100A3CE
0100A4CE
0100A5CE
0100A6CE
 
;Japanese ''Gold'' and ''Silver''
010097CE
010098CE
010099CE
01009ACE
 
;Korean ''Gold'' and ''Silver''
010078CE
010079CE
01007ACE
01007BCE
 
;English & non-English European ''Crystal''
0100FAC2
0100FBC2
0100FCC2
0100FDC2‏
 
;Japanese ''Crystal''
01003ED1
01003FD1
010040D1
010041D1
 
== The Safari Zone ==
Line 38 ⟶ 69:
Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.
 
If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch#As (verb)an adjective|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate. The map's border uses the huge grass tile.
 
[[Image:GSSafariZone3.png]]
 
The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even {{gdex|GSC:000|?????}} -- appear in the grass., Normalbut normal Pokémon can be encountered by using thean SuperOld Rod at the pond, butGood noneRod ofor themSuper areRod specific toat the Safari Zonepond.
 
== Explanation ==
The existence of a Safari Zone map in the second generation of games clearly demonstrates that the programmers initially considered adding the Zone to the games. National Park, which uses the same tileset, may have been the Zone's replacement.
 
==Unused warp==
Furthermore, theThe "entrance" to the Safari Zone is actually still in the game as well. In the ''Pokémon'' seriesGold, Silver, Crystal and other games, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.
 
Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.
Line 58 ⟶ 87:
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The unpolished lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>AWest player used the entrance to walk to the southwest level boundariesboundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>ASouthern player stands at the southern edge of the mapboundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>AEast player at the southeast boundariesboundary.
|}
 
== Map ==
This is a map of the betaunused Safari Zone.<br>
[[Image:GSSafariZoneMap.png]]
 
[[ImageFile:GSSafariZoneMap.png]]
 
[[Category:BetaUnused elementsmaps, debug rooms, or placeholder locations]]
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.