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Generation II Safari Zone: Difference between revisions

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{{unused maps}}
 
Though the [[bp:Generation I|first generation of Pokémon games]]'s '''Safari Zone''' was made inaccessible in [[bp:Generation II|''Pokémon Gold'', ''Silver'', and ''Crystal'']], it was never completely removed from the game. The area iscan onlybe accessibleaccessed usingvia hacking or cheatusing a [[cheating device]]. There is no documented way to get to it by means of a devicesglitch.
 
== GameShark Codes ==
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Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.
 
If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch#As a (verb)|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate. The map's border uses the huge grass tile.
 
[[Image:GSSafariZone3.png]]
 
The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even {{gdex|GSC:000|?????}} -- appear in the grass., Normalbut normal Pokémon can be encountered by using thean SuperOld Rod at the pond, butGood noneRod ofor themSuper areRod specific toat the Safari Zonepond.
 
==Unused Explanation warp==
Furthermore, theThe "entrance" to the Safari Zone is actually still in the game as well. In the ''Pokémon'' seriesGold, Silver, Crystal and other games, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.
The existence of a Safari Zone map in the second generation of games clearly demonstrates that the programmers initially considered adding the Zone to the games. National Park, which uses the same tileset, may have been the Zone's replacement.
 
Furthermore, the "entrance" to the Safari Zone is still in the game as well. In the ''Pokémon'' series, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.
 
Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.
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|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
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|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The unpolished lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>AWest player used the entrance to walk to the southwest level boundariesboundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>ASouthern player stands at the southern edge of the mapboundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>AEast player at the southeast boundariesboundary.
|}
 
== Map ==
This is a map the unused Safari Zone.
[[ImageFile:GSSafariZoneMap.png]]
 
[[Category:Unused maps, debug rooms, or placeholder locations]]
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