Generation II Safari Zone: Difference between revisions

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(Improved intro. →‎GameShark Codes: Slight improvements to presentation. →‎The Safari Zone: Gave the exploration stuff its own section, floated two of the images. →‎Explanation: Improved.)
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Contrary to popular belief, there exists a Safari Zone in Pokémon Gold, Silver, and Crystal. A [[game-altering]] device must be used to access it, however.
Though the [[bp:Generation I|first generation of Pokémon games]]'s '''Safari Zone''' was made inaccessible in [[bp:Generation II|''Pokémon Gold'', ''Silver'', and ''Crystal'']], it was never completely removed from the game. The area is only accessible using hacking or cheat devices.


== GameShark Codes ==
The codes for [[GameShark]] that work on the Gold and Silver versions of Pokémon to access the gatehouse are:
Two sets of [[GameShark]] codes are listed here: one to access the gatehouse leading into the Safari Zone, and another to access the Zone itself.


The codes to access the gatehouse in ''Gold'' and ''Silver'' are:
010344D0


010344D0
015045D0
015045D0
010343D0


The codes for ''Crystal'' are:
010343D0


0101B4DC
The code for Crystal version is:
0103B5DC
0159B6DC


The codes to access the Safari Zone directly in ''Gold'' and ''Silver'' are:
0101B4DC


010143D0
0103B5DC
010344D0
015145D0


The codes for ''Crystal'' are:
0159B6DC


0101B4DC
There also exist codes to directly access the Safari Zone after entering a door. For Pokémon Gold and Silver, these are:
0103B5DC
015AB6DC


After activating the proper codes, the player must simply walk through any door. Once they have done so, they should deactivate the codes.
010143D0


== The Safari Zone ==
010344D0


[[Image:GSSafariZone1.png|right|The gatehouse.]]
015145D0


[[Image:GSSafariZone2.png|right|The removed Safari Zone entrance in Fuchsia City.]]
The code for Pokémon Crystal version is:


Assuming that you used the gatehouse codes, you should find yourself inside of a typical gate building. This gate building bridges Fuchsia City, Kanto, and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.
0101B4DC


If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch (verb)|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate.
0103B5DC


[[Image:GSSafariZone3.png]]
015AB6DC


The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even [[?????]] -- appear in the grass. Normal Pokémon can be encountered by using the Super Rod at the pond, but none of them are specific to the Safari Zone.
To get there, just enter any door with the codes on. The player will arrive in the Safari Zone's entry room. At this point, turn off the codes.

[[Image:GSSafariZone1.png]]

Here, one could just go back outside and will find his or herself inside the wall of the closed-down Safari Zone building in Fuchsia City, Kanto.

[[Image:GSSafariZone2.png]]

The player can get back inside by turning back on the codes and entering a building.

But the purpose of this [[glitch]] is to get into Safari Zone. So, go through the north doors in the room with the codes off. There will be nobody that the player has to pay.

The player will find him or herself in a somewhat [[glitch_(verb)|glitched]] Safari Zone, but most of the tiles are completed. The player can not go back in, but can be on the glitched tiles he or she entered from.

[[Image:GSSafariZone3.png]]


== Explanation ==
There some normal grass tiles and a lot of tall grass tiles with a pond with no sand around it. Unfortunately, the Safari Zone is rather small and there are no wild Pokémon encounterable in the grass, not even [[?????]]. However some normal Pokemon can be encountered in the pond with the use of a super rod but no glitch Pokemon.
The existence of a Safari Zone map in the second generation of games clearly demonstrates that the programmers initially considered adding the Zone to the games. National Park, which uses the same tileset, may have been the Zone's replacement.


Furthermore, the "entrance" to the Safari Zone is still in the game as well. In the ''Pokémon'' series, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.
[[Image:GSSafariZone4.png]] [[Image:GSSafariZone5.png]] [[Image:GSSafariZone6.png]]<br><br>[[Image:GSSafariZone7.png]] [[Image:GSSafariZone8.png]] [[Image:GSSafariZone9.png]]<br><br>[[Image:GSSafariZone10.png]] [[Image:GSSafariZone11.png]]


Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.
But this shows us that the programmers originally intended to add the Safari Zone, but possibly replaced it with the National Park.


== Screenshots ==
This is a map the beta Safari Zone:
{|border="1" style="border-collapse:collapse;text-align:center" cellpadding="3"
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone3.png]]<br>A player stands on the glitched entrance.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone4.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The unpolished lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>A player used the entrance to walk to the southwest level boundaries.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>A player stands at the southern edge of the map.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>A player at the southeast boundaries.
|}


== Map ==
This is a map the beta Safari Zone.
[[Image:GSSafariZoneMap.png]]
[[Image:GSSafariZoneMap.png]]

Revision as of 20:19, 5 July 2009

Though the first generation of Pokémon games's Safari Zone was made inaccessible in Pokémon Gold, Silver, and Crystal, it was never completely removed from the game. The area is only accessible using hacking or cheat devices.

GameShark Codes

Two sets of GameShark codes are listed here: one to access the gatehouse leading into the Safari Zone, and another to access the Zone itself.

The codes to access the gatehouse in Gold and Silver are:

010344D0
015045D0
010343D0

The codes for Crystal are:

0101B4DC
0103B5DC
0159B6DC

The codes to access the Safari Zone directly in Gold and Silver are:

010143D0
010344D0
015145D0

The codes for Crystal are:

0101B4DC
0103B5DC
015AB6DC

After activating the proper codes, the player must simply walk through any door. Once they have done so, they should deactivate the codes.

The Safari Zone

The gatehouse.
The gatehouse.
The removed Safari Zone entrance in Fuchsia City.
The removed Safari Zone entrance in Fuchsia City.

Assuming that you used the gatehouse codes, you should find yourself inside of a typical gate building. This gate building bridges Fuchsia City, Kanto, and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.

If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite glitched, and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate.

The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even ????? -- appear in the grass. Normal Pokémon can be encountered by using the Super Rod at the pond, but none of them are specific to the Safari Zone.

Explanation

The existence of a Safari Zone map in the second generation of games clearly demonstrates that the programmers initially considered adding the Zone to the games. National Park, which uses the same tileset, may have been the Zone's replacement.

Furthermore, the "entrance" to the Safari Zone is still in the game as well. In the Pokémon series, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.

Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.

Screenshots


A player stands on the glitched entrance.

The unpolished lake.

A player used the entrance to walk to the southwest level boundaries.

A player stands at the southern edge of the map.

A player at the southeast boundaries.

Map

This is a map the beta Safari Zone.