Generation II Safari Zone: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
>Torchickens
No edit summary
>Torchickens
No edit summary
Line 1: Line 1:
{{unused maps}}
{{unused maps}}


Though the [[bp:Generation I|first generation of Pokémon games]]'s '''Safari Zone''' was made inaccessible in [[bp:Generation II|''Pokémon Gold'', ''Silver'', and ''Crystal'']], it was never completely removed from the game. The area is only accessible using hacking or cheat devices.
Though the [[bp:Generation I|first generation of Pokémon games]]'s '''Safari Zone''' was made inaccessible in [[bp:Generation II|''Pokémon Gold'', ''Silver'', and ''Crystal'']], it was never completely removed from the game. The area can be accessed via hacking or using a [[cheating device]]. There is no documented way to get to it by means of a glitch.


== GameShark Codes ==
== GameShark Codes ==
Line 40: Line 40:
Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.
Assuming that a player used the gatehouse codes, they should find themselves inside of a typical gate building. This gate bridges Fuchsia City and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.


If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch (verb)|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate.
If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch#As a verb|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate. The map's border uses the huge grass tile.


[[Image:GSSafariZone3.png]]
[[Image:GSSafariZone3.png]]


The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even {{gdex|GSC:000|?????}} -- appear in the grass. Normal Pokémon can be encountered by using the Super Rod at the pond, but none of them are specific to the Safari Zone.
The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon appear in the grass, but normal Pokémon can be encountered by using an Old Rod, Good Rod or Super Rod at the pond.


== Explanation ==
==Unused warp==
The "entrance" to the Safari Zone is actually still in the game. In Pokémon Gold, Silver, Crystal and other games, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.
The existence of a Safari Zone map in the second generation of games clearly demonstrates that the programmers initially considered adding the Zone to the games. National Park, which uses the same tileset, may have been the Zone's replacement.

Furthermore, the "entrance" to the Safari Zone is still in the game as well. In the ''Pokémon'' series, doors are powered by "warps" -- invisible objects placed over doors. When a player steps on a warp, they are immediately moved to wherever the warp "pointed" -- and warps can only point to other warps. The doors in the games do nothing; it is the invisible warps placed over them that do the work.


Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.
Hackers have discovered that there is still a warp to the Safari Zone in Fuchsia City. The warp is unusable, however, because it was placed over a brick wall, which the player cannot walk onto. This is why, if a player exits the Safari Zone gatehouse using the south entrance, they end up standing on a wall -- that is the warp to and from the Safari Zone.
Line 60: Line 58:
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone5.png]]
|-
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The unpolished lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone6.png]]<br>The lake.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone7.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone8.png]]
|-
|-
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>A player used the entrance to walk to the southwest level boundaries.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone9.png]]<br>West boundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>A player stands at the southern edge of the map.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone10.png]]<br>Southern boundary.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>A player at the southeast boundaries.
|style="width:160px;font-size:.8em"|[[Image:GSSafariZone11.png]]<br>East boundary.
|}
|}


== Map ==
== Map ==
This is a map the unused Safari Zone.
This is a map the unused Safari Zone.
[[Image:GSSafariZoneMap.png]]
[[File:GSSafariZoneMap.png]]


[[Category:Unused maps, debug rooms, or placeholder locations]]
[[Category:Unused maps, debug rooms, or placeholder locations]]