Jump to content

Generation II Safari Zone: Difference between revisions

m
→‎The Safari Zone: Fixed "you" and "?????".
>DavidJCobb
(Improved intro. →‎GameShark Codes: Slight improvements to presentation. →‎The Safari Zone: Gave the exploration stuff its own section, floated two of the images. →‎Explanation: Improved.)
>DavidJCobb
m (→‎The Safari Zone: Fixed "you" and "?????".)
Line 36:
[[Image:GSSafariZone2.png|right|The removed Safari Zone entrance in Fuchsia City.]]
 
Assuming that youa player used the gatehouse codes, youthey should find yourselfthemselves inside of a typical gate building. This gate building bridges Fuchsia City, Kanto, and the Safari Zone. Exiting through the south entrance will return the player to Fuchsia City, where the player will end up lodged in a wall.
 
If the player exits through the northern entrance, they will find themselves in an incomplete Safari Zone. The entrance is quite [[Glitch (verb)|glitched]], and the water is not surrounded by a coastline or sand, but the area is otherwise complete. The glitched entrance can be walked on, but the player cannot use it to return to the gate.
Line 42:
[[Image:GSSafariZone3.png]]
 
The Safari Zone appears to use the same tileset as the National Park, possessing both tall and huge grass. The map is rather small, and no wild Pokémon -- not even [[{{gdex|GSC:000|?????]]}} -- appear in the grass. Normal Pokémon can be encountered by using the Super Rod at the pond, but none of them are specific to the Safari Zone.
 
== Explanation ==
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.