Jump to content

Generation I item codes: Difference between revisions

Referring to the forum topic here (as this is the most incomplete page that actually needs the forum topic to complement).
>Bbbbbbbbba
(Separated from the arbitrary code execution page.)
 
>Bbbbbbbbba
(Referring to the forum topic here (as this is the most incomplete page that actually needs the forum topic to complement).)
Line 6:
 
Some of the item codes further assume that the jump is made by a "jp (hl)" instruction, which means that hl also contains the address of the third item. That means those item codes will not work with the "super-compressed" setups that jump to the code with "jp $xxyy" (or any other jump instruction), unless further steps are taken to set hl to the desired value.
 
See [http://forums.glitchcity.info/index.php?topic=6638.0 the forum topic on 8F] for more examples of item codes.
 
==Non-key item duplication==
Line 55 ⟶ 57:
 
Upon using 8F, the item in your second item pack slot will morph to the item with the next or previous index number, depending on whether TM11 x52 or x53 was used. Refer to the ItemDex to see which items will result.
 
 
==Gameshark-like code==
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.