Jump to content

Generation I item codes: Difference between revisions

m
Change "jp (hl)" to "jp hl"
>Bbbbbbbbba
(Referring to the forum topic here (as this is the most incomplete page that actually needs the forum topic to complement).)
>Bbbbbbbbba
m (Change "jp (hl)" to "jp hl")
Line 5:
The following example setups are for the glitch item [[ItemDex/RB:093|8F]]. The most popular bootstrap strategies for 8F jumps to the '''third item in the item pack''' ($D322 in English R/B, $D321 in English Yellow), leaving the first two item slots for 8F itself and possibly any item (that is not part of the code) to be manipulated. Most setups work for all other methods of ACE, as long as they jump to the third item in the item pack during bootstrap.
 
Some of the item codes further assume that the jump is made by a "jp (hl)" instruction, which means that hl also contains the address of the third item. That means those item codes will not work with the "super-compressed" setups that jump to the code with "jp $xxyy" (or any other jump instruction), unless further steps are taken to set hl to the desired value.
 
See [http://forums.glitchcity.info/index.php?topic=6638.0 the forum topic on 8F] for more examples of item codes.
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.