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There is a degree of controversy of what is a glitch, such as whether intended mechanics that lead to unintended exploits are classed as glitches (such as [[date change exploit]]), or whether accidental exploits (such as [[red bar manipulation]]) are glitches.
There is a degree of controversy of what is a glitch, such as whether intended mechanics that lead to unintended exploits are classed as glitches (such as [[date change exploit]]), or whether accidental exploits (such as [[red bar manipulation]]) are glitches.


In the Pokémon speedrunning community, [[go past the Marowak ghost without a Silph Scope]] is allowed in glitchless speedruns, despite it not being the developer's intention for the player to skip Marowak without the Silph Scope. Red bar manipulation is allowed but realistically is impossible to avoid without intentionally trying to avoid getting a Pokémon to low health. [[Bike Shop instant text glitch]] was once allowed as well, but later banned.
In the Pokémon speedrunning community, [[go past the Marowak ghost without a Silph Scope]] is allowed in standard glitchless speedruns, despite it not being the developer's intention for the player to skip Marowak without the Silph Scope (and became the convention). A later category known as "Any% Glitchless (Classic)" bans using a Poké Doll on the ghost Marowak.

Red bar manipulation is allowed but realistically is impossible to avoid without intentionally trying to avoid getting a Pokémon to low health. [[Bike Shop instant text glitch]] was once allowed as well, but later banned.


Some differentiate between "bug" and "glitch", for example possibly by identifying a bug as something that was clearly an error in the programming code, i.e. Game Boy ASM etc. ([[programming logic error]]) however the properties of such exploits for distinction between bug and glitch can be vague. Another distinction is of glitch being an error in computer hardware rather than software, however a different definition of glitch was later socially constructed in video gaming communities.
Some differentiate between "bug" and "glitch", for example possibly by identifying a bug as something that was clearly an error in the programming code, i.e. Game Boy ASM etc. ([[programming logic error]]) however the properties of such exploits for distinction between bug and glitch can be vague. Another distinction is of glitch being an error in computer hardware rather than software, however a different definition of glitch was later socially constructed in video gaming communities.