Jump to content

GlitchDex/GS:000: Difference between revisions

>Torchickens
 
(17 intermediate revisions by 4 users not shown)
Line 67:
*HM05 Flash
 
(Source: [httphttps://forums.glitchcity.info/index.php/?topic,=6560.0.html Yuzihax's G/S/C TM/HM list])
{{clr}}
==Base stats==
Line 96:
{{clr}}
==Evolutions==
 
All of the below have been tested on both English Gold and English Silver:
 
{{Evolution2S|1=[[File:S GS254 front.png|link=GlitchDex/GS:254]]<br>[[GlitchDex/GS:254|????? (FE)]]|C=<br>Level 12|2=[[File:S GS000 front.png]]<br>????? (00)}}
 
{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 196, Attack > Defense|2=[[File:S G Pidgeot front.png]]<br>Pidgeot (12)}}
 
{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 205|2=[[File:S G Shuckle front.png]]<br>Shuckle (D5)}}
 
{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Leveled up with ≥220 friendship at night|2=[[File:S G NidoranM front.png]]<br>Nidoran♂ (20)}}
 
<!--
{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 17, Attack > Defense|2=[[File:S GS000 front.png]]<br>????? (00)}}
-->
 
<!-- Original comment: Due to {{GNS|Pentamark}}’s exceedingly low base Attack, it is never possible for it to have an attack stat that is higher than its defense, meaning that it can never evolve into itself.
 
Removed because: I locked the Attack stat to be 255 with 01FF49DA combined with 011149DA for Level 17 and the evolution into ????? (00) still didn't occur after the level up. I used both English Pokémon Gold and English Pokémon Silver.
 
Response: I've checked the data, I was incorrectly interpreting the ATT/DEF comparison values, believing them to be zero-indexed instead of one-indexed.
 
Similarly, the Weedle evolution entry does exist, as an evolution at lvl 196 if Attack > Defense. Since the Pidgeot entry occurs earlier in the list, there's no way to actually trigger this evolution. Unlike gen 1, cancelling this evolution doesn't proc the next valid evolution on the list.-->
 
<!--To enable evolutions over Level 100, the player can lock the level byte (i.e. DA49 for Pokémon 1). In other circumstances, the game will want to keep the Pokémon below level 101, and it seems the [[Unstable hybrid Pokémon#Leveling above 100|unstable hybrid method]] isn't really applicable here; with 000's experience cap not being high enough.
 
Although naturally it is impossible for {{GNS|Pentamark}} to have an Attack stat higher than its Defense stat, the same method can be used to see the evolution into Pidgeot if the Attack stat is locked as well (i.e. DA49 > C4 and DA51 > FF with C4 being the Level 196 and FF being an Attack stat of 255). This has been confirmed on emulator with both GameShark (01xx49DA and 01xx51DA) and [[OAM DMA hijacking]] set up with wrong pocket [[TMHMDex/GS:208|TM17]] bootstrapped to code at the TM/HM pocket quantities (D57E) to lock those addresses.
 
Removed because: while an interesting topic, pages dedicated to reporting information shouldn't contain visible information on how to trigger normally impossible evolutions. Including them as comments is perfect, but having this visible reduces the readability of the article. -->
{{GNS|Pentamark}} has been observed to evolve into a [[bp:Nidoran♂ (Pokémon)|Nidoran♂]] at level 1, however the evolution does not always take place and may depend on internal memory.
 
==Methods to obtain==
#Stabilize a [[bad clone]].
#Stabilize a hybrid from [[Hall of Fame SRAM glitch]].
#[[International trades involving a Japanese gamegames]].
#[[Arbitrary code execution]] (e.g. through [[Coin Case glitch|Coin Case arbitrary code execution]], [[Glitch item|wrong pocket TMs]], [[glitch Pokédex categories]]).
 
==Notes==
When this {{GNS|Pentamark}} is encountered in battle, itthe mayarea causebetween corruption$D000 ofand the$D0FF memoryis beginningcorrupted fromwith $D000D1 values due to [[Invalid Sprite Transfer Corruption]].
 
ThisAmong mayother changethings, this changes the battle style to a Link Battle. This disables the use of items and making a turn will result in a "Waiting...!" message which may never end. The Link Battle freeze can be avoided by setting the memory address D042 to 00 (or by using the [[cheating device|GameShark]] code 010042D0).
 
If the [[Cheating device|GameShark]] code 0100EDD0 is enabled from within the battle, then it is possible to capture the {{GNS|Pentamark}} and register its Pokédex entry if bit 7 of $DC03 is not set; but unexpected battle behavior may follow the nickname prompt; reportedly including an enemy Trainer switching Pokémon, or {{GNS|Pentamark}} fleeing.
1,540

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.