GlitchDex/GS:000: Difference between revisions
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<!-- Original comment: Due to {{GNS|Pentamark}}’s exceedingly low base Attack, it is never possible for it to have an attack stat that is higher than its defense, meaning that it can never evolve into itself. |
<!-- Original comment: Due to {{GNS|Pentamark}}’s exceedingly low base Attack, it is never possible for it to have an attack stat that is higher than its defense, meaning that it can never evolve into itself. |
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Removed because: I locked the Attack stat to be 255 with 01FF49DA combined with 011149DA for Level 17 and the evolution into ????? (00) still didn't occur after the level up. I used both English Pokémon Gold and English Pokémon Silver. |
Removed because: I locked the Attack stat to be 255 with 01FF49DA combined with 011149DA for Level 17 and the evolution into ????? (00) still didn't occur after the level up. I used both English Pokémon Gold and English Pokémon Silver. |
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Response: I've checked the data, I was incorrectly interpreting the ATT/DEF comparison values, believing them to be zero-indexed instead of one-indexed. |
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{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 196, Defense > Attack|2=[[File:S Weedle front.png]]<br>Weedle (0D)}} |
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Similarly, the Weedle evolution entry does exist, as an evolution at lvl 196 if Attack > Defense. Since the Pidgeot entry occurs earlier in the list, there's no way to actually trigger this evolution. Unlike gen 1, cancelling this evolution doesn't proc the next valid evolution on the list.--> |
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<!-- Did not occur. I used both English Pokémon Gold and English Pokémon Silver. --> |
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To enable evolutions over Level 100, the player can lock the level byte (i.e. DA49 for Pokémon 1). In other circumstances, the game will want to keep the Pokémon below level |
<!--To enable evolutions over Level 100, the player can lock the level byte (i.e. DA49 for Pokémon 1). In other circumstances, the game will want to keep the Pokémon below level 101, and it seems the [[Unstable hybrid Pokémon#Leveling above 100|unstable hybrid method]] isn't really applicable here; with 000's experience cap not being high enough. |
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Although naturally it is impossible for {{GNS|Pentamark}} to have an Attack stat higher than its Defense stat, the same method can be used to see the evolution into Pidgeot if the Attack stat is locked as well (i.e. DA49 > C4 and DA51 > FF with C4 being the Level 196 and FF being an Attack stat of 255). This has been confirmed on emulator with both GameShark (01xx49DA and 01xx51DA) and [[OAM DMA hijacking]] set up with wrong pocket [[TMHMDex/GS:208|TM17]] bootstrapped to code at the TM/HM pocket quantities (D57E) to lock those addresses. |
Although naturally it is impossible for {{GNS|Pentamark}} to have an Attack stat higher than its Defense stat, the same method can be used to see the evolution into Pidgeot if the Attack stat is locked as well (i.e. DA49 > C4 and DA51 > FF with C4 being the Level 196 and FF being an Attack stat of 255). This has been confirmed on emulator with both GameShark (01xx49DA and 01xx51DA) and [[OAM DMA hijacking]] set up with wrong pocket [[TMHMDex/GS:208|TM17]] bootstrapped to code at the TM/HM pocket quantities (D57E) to lock those addresses. |
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Removed because: while an interesting topic, pages dedicated to reporting information shouldn't contain visible information on how to trigger normally impossible evolutions. Including them as comments is perfect, but having this visible reduces the readability of the article. --> |
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==Methods to obtain== |
==Methods to obtain== |
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==Notes== |
==Notes== |
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When this {{GNS|Pentamark}} is encountered in battle, |
When this {{GNS|Pentamark}} is encountered in battle, the area between $D000 and $D0FF is corrupted with $D1 values due to [[Invalid Sprite Transfer Corruption]]. |
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Among other things, this changes the battle style to a Link Battle. This disables the use of items and making a turn will result in a "Waiting...!" message which may never end. The Link Battle freeze can be avoided by setting the memory address D042 to 00 (or by using the [[cheating device|GameShark]] code 010042D0). |
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If the [[Cheating device|GameShark]] code 0100EDD0 is enabled from within the battle, then it is possible to capture the {{GNS|Pentamark}} and register its Pokédex entry if bit 7 of $DC03 is not set; but unexpected battle behavior may follow the nickname prompt; reportedly including an enemy Trainer switching Pokémon, or {{GNS|Pentamark}} fleeing. |
If the [[Cheating device|GameShark]] code 0100EDD0 is enabled from within the battle, then it is possible to capture the {{GNS|Pentamark}} and register its Pokédex entry if bit 7 of $DC03 is not set; but unexpected battle behavior may follow the nickname prompt; reportedly including an enemy Trainer switching Pokémon, or {{GNS|Pentamark}} fleeing. |