GlitchDex/GS:000: Difference between revisions

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|family=000
|family=000
|markerbyte=0x1F
|markerbyte=0x1F
|typing=Steel/éé 4. E é. 4& h 'l $ ( ' $]é 'dV A9$ x
|typing=Steel/éé 4. E é. 4& h 'l ( ' ]é 'dV A9₽ x (0xF1)
|hatch=????? (00)
|hatch=????? (00)
|category=
|category=
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In Gold it has an invalid menu-sprite, while in Silver it uses Slowpoke's menu-sprite.
In Gold it has an invalid menu-sprite, while in Silver it uses Slowpoke's menu-sprite.

It is part of an unnamed Egg group (0) not used by any valid Pokémon. It shares this trait with [[GlitchDex/GS:252|????? (Gold/Silver FC)]].


==Movepool==
==Movepool==
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*HM05 Flash
*HM05 Flash


(Source: [http://forums.glitchcity.info/index.php/topic,6560.0.html Yuzihax's G/S/C TM/HM list])
(Source: [https://forums.glitchcity.info/index.php?topic=6560.0.html Yuzihax's G/S/C TM/HM list])
{{clr}}
{{clr}}
==Base stats==
==Base stats==
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{{clr}}
{{clr}}
==Evolutions==
==Evolutions==

All of the below have been tested on both English Gold and English Silver:

{{Evolution2S|1=[[File:S GS254 front.png|link=GlitchDex/GS:254]]<br>[[GlitchDex/GS:254|????? (FE)]]|C=<br>Level 12|2=[[File:S GS000 front.png]]<br>????? (00)}}
{{Evolution2S|1=[[File:S GS254 front.png|link=GlitchDex/GS:254]]<br>[[GlitchDex/GS:254|????? (FE)]]|C=<br>Level 12|2=[[File:S GS000 front.png]]<br>????? (00)}}


{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 196, Attack > Defense|2=[[File:S G Pidgeot front.png]]<br>Pidgeot (12)}}

{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 205|2=[[File:S G Shuckle front.png]]<br>Shuckle (D5)}}

{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Leveled up with ≥220 friendship at night|2=[[File:S G NidoranM front.png]]<br>Nidoran♂ (20)}}

<!--
{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 17, Attack > Defense|2=[[File:S GS000 front.png]]<br>????? (00)}}
-->

<!-- Original comment: Due to {{GNS|Pentamark}}’s exceedingly low base Attack, it is never possible for it to have an attack stat that is higher than its defense, meaning that it can never evolve into itself.

Removed because: I locked the Attack stat to be 255 with 01FF49DA combined with 011149DA for Level 17 and the evolution into ????? (00) still didn't occur after the level up. I used both English Pokémon Gold and English Pokémon Silver.

Response: I've checked the data, I was incorrectly interpreting the ATT/DEF comparison values, believing them to be zero-indexed instead of one-indexed.

Similarly, the Weedle evolution entry does exist, as an evolution at lvl 196 if Attack > Defense. Since the Pidgeot entry occurs earlier in the list, there's no way to actually trigger this evolution. Unlike gen 1, cancelling this evolution doesn't proc the next valid evolution on the list.-->

<!--To enable evolutions over Level 100, the player can lock the level byte (i.e. DA49 for Pokémon 1). In other circumstances, the game will want to keep the Pokémon below level 101, and it seems the [[Unstable hybrid Pokémon#Leveling above 100|unstable hybrid method]] isn't really applicable here; with 000's experience cap not being high enough.

Although naturally it is impossible for {{GNS|Pentamark}} to have an Attack stat higher than its Defense stat, the same method can be used to see the evolution into Pidgeot if the Attack stat is locked as well (i.e. DA49 > C4 and DA51 > FF with C4 being the Level 196 and FF being an Attack stat of 255). This has been confirmed on emulator with both GameShark (01xx49DA and 01xx51DA) and [[OAM DMA hijacking]] set up with wrong pocket [[TMHMDex/GS:208|TM17]] bootstrapped to code at the TM/HM pocket quantities (D57E) to lock those addresses.

Removed because: while an interesting topic, pages dedicated to reporting information shouldn't contain visible information on how to trigger normally impossible evolutions. Including them as comments is perfect, but having this visible reduces the readability of the article. -->


==Methods to obtain==
{{GNS|Pentamark}} has been observed to evolve into a [[bp:Nidoran♂ (Pokémon)|Nidoran♂]] at level 1, however the evolution does not always take place and may depend on internal memory.
#Stabilize a [[bad clone]].
#Stabilize a hybrid from [[Hall of Fame SRAM glitch]].
#[[International trades involving Japanese games]].
#[[Arbitrary code execution]] (e.g. through [[Coin Case glitch|Coin Case arbitrary code execution]], [[Glitch item|wrong pocket TMs]], [[glitch Pokédex categories]]).


==Notes==
==Notes==
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[[Category:Generation II glitch Pokémon]]
[[Category:Generation II glitch Pokémon]]
[[Category:Glitch Pokémon]]
[[Category:Glitch Pokémon]]
[[Category:Family 000 glitch Pokémon]]
[[Category:Steel-type glitch Pokémon]]
[[Category:éé 4. E é. 4& h 'l ₽ ( ' ₽)é 'dV A9₽ x (0xF1)-type glitch Pokémon]]

Latest revision as of 14:36, 21 May 2024

(↑ Back to the GlitchDex index.)

← Previous glitch Pokémon Current glitch Pokémon Next Pokémon →
????? (FF) ????? (00) Bulbasaur
G: Gold S: Silver
Bulbapedia link ????? (Gold/Silver 00)
Equivalent glitch Pokémon ????? (Crystal 00)
Equivalent Pokémon (Generation I) Rhyhorn
Index number (hex) 00
Index number (dec) 00
Pokédex number
(Family)
000
Pokédex marker byte 0x1F
Breeding result (when glitch Pokémon is female or paired with Ditto) ????? (00)
Type(s) Steel/éé 4. E é. 4& h 'l ₽ ( ' ₽]é 'dV A9₽ x (0xF1)
Category
Base happiness
Egg group Water 2/Group 0
Color Brown
Catch rate constant 0x0E
Experience group 0x80 (identical to Medium-Fast)
Level 50: 125000 experience
Level 100: 1000000 experience
Experience yield 255
Height
Weight
Footprint
Gender ratio 100% male
Wild held item Master Ball/HM12
Sprite dimensions 14x0

Please note that some of the data described here may not be fully reliable if it depends on the contents of writable memory, such as RAM; WRAM; SRAM.

Tested mainly on Gold Version only.

00 (????? 00) is a dual-type Steel/éé 4. E é. 4& h 'l $ ( ' $]é 'dV A9$ x (hex:F1) glitch Pokémon in Pokémon Gold and Silver, with an index number of hex:00 (dec:00).

In Gold it has an invalid menu-sprite, while in Silver it uses Slowpoke's menu-sprite.

It is part of an unnamed Egg group (0) not used by any valid Pokémon. It shares this trait with ????? (Gold/Silver FC).

Movepool

By level up

(No known moves)

By TM/HM

  • TM02 Headbutt
  • TM03 Curse
  • TM06 Toxic
  • TM08 Rock Smash
  • TM17 Protect
  • TM19 Giga Drain
  • TM21 Frustration
  • TM25 Thunder
  • TM28 Dig
  • TM31 Mud-Slap
  • TM37 Sandstorm
  • TM38 Fire Blast
  • TM39 Swift
  • TM40 Defense Curl
  • TM45 Attract
  • TM49 Fury Cutter
  • TM50 Nightmare
  • HM05 Flash

(Source: Yuzihax's G/S/C TM/HM list)

Base stats

Base stats Level 50 stat range Level 100 stat range
HP: 224 284-330 558-651
Attack: 1 6-52 7-100
Defense: 188 193-239 381-474
Speed: 67 72-118 139-232
Special Attack: 163 168-214 331-424
Special Defense: 213 218-264 431-524


Pokédex entry

's Pokédex entry may be filled with many 9s. Registering this glitch Pokémon in the Pokédex sets bit $07 of $DC03 and $DC23; the last 'own' and 'seen' Pokédex bytes respectively, however it does not appear as a selectable Pokémon in the list when the Pokédex is opened.

Pokédex entry


Evolutions

All of the below have been tested on both English Gold and English Silver:


????? (FE)

Level 12 →

????? (00)

????? (00)

Level 196, Attack > Defense →

Pidgeot (12)

????? (00)

Level 205 →

Shuckle (D5)

????? (00)

Leveled up with ≥220 friendship at night →

Nidoran♂ (20)



Methods to obtain

  1. Stabilize a bad clone.
  2. Stabilize a hybrid from Hall of Fame SRAM glitch.
  3. International trades involving Japanese games.
  4. Arbitrary code execution (e.g. through Coin Case arbitrary code execution, wrong pocket TMs, glitch Pokédex categories).

Notes

When this is encountered in battle, it may cause corruption of the memory beginning from $D000.

This may change the battle style to a Link Battle. This disables the use of items and making a turn will result in a "Waiting...!" message which may never end. The Link Battle freeze can be avoided by setting the memory address D042 to 00 (or by using the GameShark code 010042D0).

If the GameShark code 0100EDD0 is enabled from within the battle, then it is possible to capture the and register its Pokédex entry if bit 7 of $DC03 is not set; but unexpected battle behavior may follow the nickname prompt; reportedly including an enemy Trainer switching Pokémon, or fleeing.

This glitch Pokémon can be used to hide other Pokémon below it on the deposit and move PkMn w/o Mail menus, making it applicable for ????? party overloading.

In Pokémon Silver it has the mini-sprite of a Slowpoke, unlike Pokémon Gold it has an animated 'glitch block' minisprite.

Additional sprites

The front sprites of this glitch Pokémon may be affected based on the location it is encountered, whether an item was used, and the previous enemy battle sprite.