GlitchDex/GS:000: Difference between revisions

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==Evolutions==
==Evolutions==
{{Evolution2S|1=[[File:S GS254 front.png|link=GlitchDex/GS:254]]<br>[[GlitchDex/GS:254|????? (FE)]]|C=<br>Level 12|2=[[File:S GS000 front.png]]<br>????? (00)}}
{{Evolution2S|1=[[File:S GS254 front.png|link=GlitchDex/GS:254]]<br>[[GlitchDex/GS:254|????? (FE)]]|C=<br>Level 12|2=[[File:S GS000 front.png]]<br>????? (00)}}

The following three evolutions have been tested on both English Gold and English Silver:


{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 196, Attack > Defense|2=[[File:S Pidgeot front.png]]<br>Pidgeot (12)}}
{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 196, Attack > Defense|2=[[File:S Pidgeot front.png]]<br>Pidgeot (12)}}
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<!-- Original comment: Due to {{GNS|Pentamark}}’s exceedingly low base Attack, it is never possible for it to have an attack stat that is higher than its defense, meaning that it can never evolve into itself. Removed because: I locked the Attack stat to be 255 with 01FF49DA combined with 011149DA for Level 17 and it still didn't occur after the level up. I used Pokémon Gold. -->
<!-- Original comment: Due to {{GNS|Pentamark}}’s exceedingly low base Attack, it is never possible for it to have an attack stat that is higher than its defense, meaning that it can never evolve into itself.

Removed because: I locked the Attack stat to be 255 with 01FF49DA combined with 011149DA for Level 17 and the evolution into ????? (00) still didn't occur after the level up. I used both English Pokémon Gold and English Pokémon Silver. -->


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<!-- Did not occur. I used Pokémon Gold. -->
<!-- Did not occur. I used both English Pokémon Gold and English Pokémon Silver. -->


To enable evolutions over Level 100, the player can lock the level byte (i.e. DA49 for Pokémon 1). In other circumstances, the game will want to keep the Pokémon below level 100, and it seems the [[Unstable hybrid Pokémon#Leveling above 100|unstable hybrid method]] isn't really applicable here; with 000's experience cap not being high enough.
To enable evolutions over Level 100, the player can lock the level byte (i.e. DA49 for Pokémon 1). In other circumstances, the game will want to keep the Pokémon below level 100, and it seems the [[Unstable hybrid Pokémon#Leveling above 100|unstable hybrid method]] isn't really applicable here; with 000's experience cap not being high enough.