GlitchDexES/RB:195: Difference between revisions

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[[File:RB Dex C3 ES BGB.png]]
[[File:RB Dex C3 ES BGB.png]]


The Pokédex data is sourced from B013 in SRAM. The reason why the Pokédex number and picture changes into No. 006 seems to be because address BBB0 is written into CF96 (C3F9 the starting position of the species name on the screen + 0xB9D bytes), though what is actually happening is more technical as SRAM is locked at this point.
The Pokédex data is sourced from B013 in SRAM. The reason why the Pokédex number and picture changes into a different Pokémon seems to be because address BBB0 is written into CF96 (C3F9 the starting position of the species name on the screen + 0xB9D bytes), though what is actually happening is more technical as SRAM is locked at this point.


The results will vary based on the emulator, with BGB version 1.5.9 giving Scyther (No. 123) (read 0x1A) and vba-v24-svn422 giving Charizard (No. 006) (read 0xFF; [[GlitchDexES/RB:255|0 'MÙ Ù (FF)]]. Behavior on an actual Game Boy and Virtual Console is unknown.
The results will vary based on the emulator, with BGB version 1.5.9 giving Scyther (No. 123) (read 0x1A) and vba-v24-svn422 giving Charizard (No. 006) (read 0xFF; [[GlitchDexES/RB:255|0 'MÙ Ù (FF)]]. Behavior on an actual Game Boy and Virtual Console is unknown.