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GlitchDexJP/GS:000 (Nintendo Space World 1997 demo): Difference between revisions
GlitchDexJP/GS:000 (Nintendo Space World 1997 demo) (view source)
Revision as of 18:53, 24 November 2019
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|equivalent=N/A
|equivalentgen1=
|markerbyte=0x82
|frontsprite=[[File:
|backsprite=[[File:
|hexID=00
|decID=000
|family=000
|hatch=
|typing=??? (0x13)/Blank (0x50)
|category=
|basehappiness=
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}}
'''9ム゙9ィ゙わざマシン''' (non-debug Gold), '''9ム゙9ィ゙そ''' (non-debug Silver), '''9ム゙9ィ゙ー''' (debug Gold), '''9ム゙9ィ゙9''' (debug Silver) are dual-type ???(0x13)/Blank (0x50) [[glitch Pokémon]] in the leaked Pokémon Gold and Silver Nintendo Space World 1997 demos.▼
▲'''9ム゙9ィ゙わざマシン''' (non-debug Gold), '''9ム゙9ィ゙そ''' (non-debug Silver), '''9ム゙9ィ゙ー''' (debug Gold), '''9ム゙9ィ゙9''' (debug Silver) are [[glitch Pokémon]] in the leaked Pokémon Gold and Silver Nintendo Space World 1997 demos.
==Movepool==
===By level up===
Tested on Gold debug:
*Level 13: つのドりル/Horn Drill
*Level 19: そらをとぶ/Fly
*Level 19: そらをとぶ/Fly
*Level 19: みやぶる/Foresight
*Level 25: スパーク/Spark
*Level 33: バグわざ/(Unknown game freezing [[glitch move]])
*Level 40: メガトンパンチ/Mega Punch
*Level 61: ころがる/Rollout
*Level 95: つるのムチ/Vine Whip
===By TM/HM===
Research is incomplete at this time.
{{clr}}
==Base stats==
{{BasestatsGenII
|HP=
|Attack=
|Defense=
|Speed=
|SpAtk=
|SpDef=
|HPL50Range=
|HPL100Range=
|AttackL50Range=
|AttackL100Range=
|DefenseL50Range=
|DefenseL100Range=
|SpeedL50Range=
|SpeedL100Range=
|SpAtkL50Range=
|SpAtkL100Range=
|SpDefL50Range=
|SpDefL100Range=
}}
==Pokédex entry==
[[File:00GSBetaDex.png]]
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==Evolutions==
{{Evolution2S|1=[[File:SW GS000 front.png|link=]]<br>(Various names) (00)|C=<br>Level 12|2=[[File:Gold Pidgey front.png]]<br>PIDGEY}}
==Methods to obtain==
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==Notes==
*Opening the party Pokémon menu with this glitch Pokémon present may
*Viewing the summary of this glitch Pokémon may print many 9s on the screen. Exiting out of the menu may then corrupt the overworld, possibly resulting in a
*This Pokémon cannot be captured in battle. Even if a Master Ball is thrown at it, it will break free, although the ball may still shake one to three times. The only known way to add it to your party in this way is to initialize a wild encounter with another Pokémon, and then modify the address $D7CD (current enemy Pokémon) in the middle of the battle before throwing a ball at it.
{{clr}}
[[Category:GlitchDex]]
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