Glitch 0xC109 ID: Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
Line 10: Line 10:


==Attribution==
==Attribution==
*Torchickens/ChickasaurusGL - Article text, from [https://www.youtube.com/watch?v=5aOVYyr3uTw video], [https://forums.glitchcity.info/index.php?topic=7930.msg205099#msg205099 forums post]
*[https://archives.glitchcity.info/forums/board-115/thread-7930/page-1.html jfb1337 - Searches for jp hl in the disassembly projects, which lead to its discovery]
*[https://archives.glitchcity.info/forums/board-115/thread-7930/page-1.html jfb1337 - Searches for jp hl in the disassembly projects, which lead to its discovery]
*Torchickens/ChickasaurusGL - Article text, from [https://www.youtube.com/watch?v=5aOVYyr3uTw video], [https://forums.glitchcity.info/index.php?topic=7930.msg205099#msg205099 forums post]


==See also==
==See also==

Revision as of 23:31, 24 May 2022

Glitch 0xC109 IDs can be found in Pokémon Red, Blue, and Yellow.

This address controls a state of the player's sprite.

In Pokémon Yellow, by adjusting the value of C109 and using glitch item Lg- (0x6E), it is possible to cause different effects, including arbitrary code execution.

The C109 script also executes when walking around one tile above an exit with the value kept while walking.

In order to obtain an invalid C109 address, the player may encounter Yellow regular MissingNo. to obtain a value which varies heavily based on factors such as previous actions in the session and the contents of SRAM (which can be influenced by viewing glitch Pokémon sprites).

Attribution

See also

This article or section is a stub. You can help Glitch City Wiki by expanding it.