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{{Major glitches}}
'''Glitch City''' is a common term used for any area in a Pokémon game messes up by means of a [[glitch]]. The most well-known example of this is the [[Glitch City (Red/Blue/Yellow)|Glitch City from the Red, Blue, and Yellow versions]]. "Glitch City" does not refer to when the game's colors are altered among other minor things. This is known as [[Glitch Dimension]]. Some [[glitch (verb)|glitched]] areas in Pokémon Red, Blue, and Yellow are named after what area was altered to create it. Examples of this are [[Glitch League]] and [[Glitch Mountain]].
{{Summary page}}
==Variations of Glitch City==
{{PRAMA|glitch-city}}
*[[Glitch City (Red/Blue/Yellow)]]
{{Bulbapedia}}
*[[Glitch City (Gold/Silver/Crystal)]]
[[File:Glitchcity6.png|frame|right|Sea Route 20 Glitch City after the stepping through the Safari Zone gate exit in Generation I. This is a wrong warp Glitch City.]]
''For the website, see [[Glitch City Laboratories]]''.
 
'''Glitch City''' (known in Japan rarely as バグった町, ''Bug Town'' or ''Bug City'') or '''glitch location''' is a generic term used to describe an 'area' which is a glitchy mess of tiles, often generated using an existing location.
[[Category:Dictionary]]
 
It is not to be confused with an [[unused map]] (although some unused maps may appear to be glitchy and/or incomplete).
 
One of the most well-known types of Glitch City is a [[wrong warp Glitch City]] caused by the [[Safari Zone exit glitch]].
 
'''Glitch City''' is a common term used for any area in a Pokémon game messes up by means of a [[glitch]]. The most well-known example of this is the [[Glitch City (Red/Blue/Yellow)|Glitch City from the Red, Blue, and Yellow versions]]. "Glitch City" does not refer to when the game's colors are altered among other minor things. ThisInstead, this is knownoften referred to as a [[Glitch Dimension]]. Some [[glitch#As (verb)an adjective|glitched]] areas in Pokémon Red, Blue, and Yellow aremay be named after what area was altered to create it. Examples of this are [["Glitch League]]", accessed by taking the 500th step at the Pokémon League, and [["Glitch Mountain]]", accessed by taking the 500th step on Cycling Road.
 
==VariationsTypes of Glitch City==
===Generation I===
*[[Valid source map Glitch City|Valid source map Glitch Cities]], accessed through:
**[[Valid source map Glitch City#Through wrong warps|Wrong warps]] ([[Safari Zone exit glitch]], changing item 36's quantity in the [[expanded items pack]], [[99 item stack glitch]] with [[Yami Shop glitch]])
**[[Valid source map Glitch City#Through stepping out of bounds|Stepping out of bounds when y-position is greater than y-boundary]]
**[[Valid source map Glitch City#Through manual editing of D35F/D360|Manual editing of D35F/D360]]
**[[Valid source map Glitch City#Through a 10F Glitch City|10F glitch item in Red/Blue]]
**[[Valid source map Glitch City#Through an invalid D056 Glitch City|Invalid D056 value accessed via unterminated name glitch item in Yellow]]
**[[Valid source map Glitch City#Through a Silph Co. PC glitch|Silph Co. PC glitch]]
**[[Valid source map Glitch City#Through Pikachu off-screen glitch|Pikachu off-screen glitch (Super Glitch City)]]
*[[Phantom City]]
*[[Out of bounds Glitch Hell|Out of bounds Glitch Hell (Red, Green, Japanese Yellow)]]
*[[Descent glitch maps]]<br>([[Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4]] (English Yellow), [[Map E7 Glitch Hell (Japanese Yellow)]], [[Map 0x0B (French Yellow)]], [[Map 0x0B (German Yellow)]], [[Map 0x0B (Spanish Yellow)]])
*[[GlitchMap City0x0B (Red/Blue/Italian Yellow)]]
*[[Redirection glitch maps]] ([[Map 0xFE (English Yellow)]], [[Map 0xFE (Japanese Yellow)]], [[Map 0xFF (Spanish Yellow)]])
*[[Freeze glitch maps]] (Many)
 
===Generation II===
*[[Out of bounds Glitch City (Generation II)]]
*[[????? Glitch City]]
*[[GlitchMap City21FF (Gold/Silver/Crystal)]]
*[[Map F121 (Japanese Gold/Silver)]]
*[[Map F121 (Japanese Crystal)]]
*Freeze glitch maps (Many)
 
==See also==
*[[Glitch City RAM manipulation]]: When a Glitch City's block source pointer is in a location in RAM, it allows for the player to set up a specific Glitch City from buffer overflow techniques that use the screen data or cut a tree to modify a specific address in RAM to a value based on the original 4x4 map block.
*[[Mystery Zone]]
*[[Out of bounds]]
[[Category:DictionaryTerminology]]
[[Category:Glitch things]]
[[Category:Glitch areas]]
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