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{{CollectiveMajor Pageglitches}}
{{Summary page}}
 
{{PRAMA|glitch-city}}
{{Bulbapedia}}
[[File:Glitchcity6.png|frame|right|Sea Route 20 Glitch City after the stepping through the Safari Zone gate exit in Generation I. This is a wrong warp Glitch City.]]
''For the website, see [[Glitch City Laboratories]]''.
 
'''Glitch City''' (known in Japan rarely as バグった町, ''Bug Town'' or ''Bug City'') or '''glitch location''' is a generic term used to describe an 'area' which is a glitchy mess of tiles, often generated using an existing location.
'''Glitch City''' is a common term used for any area in a Pokémon game which fails to load correctly, or is an invalid area itself, by the means of a [[glitch]]. The most well-known example of this is the [[Glitch City (Red/Blue/Yellow)|Glitch City from the Red, Blue, and Yellow versions]].
 
It is not to be confused with an [[unused map]] (although some unused maps may appear to be glitchy and/or incomplete).
 
One of the most well-known types of Glitch City is a [[wrong warp Glitch City]] caused by the [[Safari Zone exit glitch]].
 
"Glitch City" does not refer to when the game's colors are altered among other minor things. Instead, this is often referred to as a [[Glitch Dimension]]. Some [[glitch#As an adjective|glitched]] areas in Pokémon Red, Blue, and Yellow may be named after what area was altered to create it. Examples of this are "Glitch League", accessed by taking the 500th step at the Pokémon League, and "Glitch Mountain", accessed by taking the 500th step on Cycling Road.
 
==VariationsTypes of Glitch City==
===Generation I===
*[[Glitch City (Red/Blue/Yellow)]]
*[[Valid source map Glitch City|Valid (Gold/Silver/Crystal)source map Glitch Cities]], accessed through:
**[[Valid source map Glitch City#Through wrong warps|Wrong warps]] ([[Safari Zone exit glitch]], changing item 36's quantity in the [[expanded items pack]], [[99 item stack glitch]] with [[Yami Shop glitch]])
**[[Valid source map Glitch City#Through stepping out of bounds|Stepping out of bounds when y-position is greater than y-boundary]]
**[[Valid source map Glitch City#Through manual editing of D35F/D360|Manual editing of D35F/D360]]
**[[Valid source map Glitch City#Through a 10F Glitch City|10F glitch item in Red/Blue]]
**[[Valid source map Glitch City#Through an invalid D056 Glitch City|Invalid D056 value accessed via unterminated name glitch item in Yellow]]
**[[Valid source map Glitch City#Through a Silph Co. PC glitch|Silph Co. PC glitch]]
**[[Valid source map Glitch City#Through Pikachu off-screen glitch|Pikachu off-screen glitch (Super Glitch City)]]
*[[Phantom City]]
*[[Out of bounds Glitch Hell|Out of bounds Glitch Hell (Red, Green, Japanese Yellow)]]
*[[Descent glitch maps]]<br>([[Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4]] (English Yellow), [[Map E7 Glitch Hell (Japanese Yellow)]], [[Map 0x0B (French Yellow)]], [[Map 0x0B (German Yellow)]], [[Map 0x0B (Spanish Yellow)]])
*[[GlitchMap City0x0B (Red/Blue/Italian Yellow)]]
*[[Redirection glitch maps]] ([[Map 0xFE (English Yellow)]], [[Map 0xFE (Japanese Yellow)]], [[Map 0xFF (Spanish Yellow)]])
*[[Freeze glitch maps]] (Many)
 
===Generation II===
*[[Out of bounds Glitch City (Generation II)]]
*[[????? Glitch City]]
*[[Map 21FF (Gold/Silver)]]
*[[Map F121 (Japanese Gold/Silver)]]
*[[Map F121 (Japanese Crystal)]]
*Freeze glitch maps (Many)
 
==See also==
*[[Glitch City RAM manipulation]]: When a Glitch City's block source pointer is in a location in RAM, it allows for the player to set up a specific Glitch City from buffer overflow techniques that use the screen data or cut a tree to modify a specific address in RAM to a value based on the original 4x4 map block.
*[[Mystery Zone]]
*[[Out of bounds]]
[[Category:Terminology]]
[[Category:Glitch things]]
[[Category:Glitch areas]]
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