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Glitch City: Difference between revisions
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*[[????? Glitch City]]
==See also==
*[[Glitch City RAM manipulation]]: When a Glitch City's block source pointer is in a location in RAM, it allows for the player to set up a specific Glitch City from buffer overflow techniques that use the screen data or cut a tree to modify a specific address in RAM to a value based on the original 4x4 map block.
[[Category:Terminology]]
[[Category:Glitch things]]
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