Glitch City: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens |
>Torchickens |
||
Line 33: | Line 33: | ||
*[[Glitch City RAM manipulation]]: When a Glitch City's block source pointer is in a location in RAM, it allows for the player to set up a specific Glitch City from buffer overflow techniques that use the screen data or cut a tree to modify a specific address in RAM to a value based on the original 4x4 map block. |
*[[Glitch City RAM manipulation]]: When a Glitch City's block source pointer is in a location in RAM, it allows for the player to set up a specific Glitch City from buffer overflow techniques that use the screen data or cut a tree to modify a specific address in RAM to a value based on the original 4x4 map block. |
||
*[[Mystery Zone]] |
*[[Mystery Zone]] |
||
*[[Out of bounds]] |
|||
[[Category:Terminology]] |
[[Category:Terminology]] |
||
[[Category:Glitch things]] |
[[Category:Glitch things]] |