Glitch City RAM manipulation (Cut abuse): Difference between revisions
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>ISSOtm (/) |
>ISSOtm m (→Reaching the correct place: Corrected my previous (missclicked) edit.) |
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==Reaching the correct place== |
==Reaching the correct place== |
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Each method place the player at different coordinates ; any coordinates correspond to a 2x2 tiles block, which correspond to a byte in RAM. Here is the formula : |
Each method place the player at different coordinates ; any coordinates correspond to a 2x2 tiles block, which correspond to a byte in RAM. Here is the formula : |
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# Your destination coordinates are (C*2 ; E*2) ! |
# Your destination coordinates are (C*2 ; E*2) ! |
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<pre>Actually, these aren't the optimal coordinates... you can sometimes save some walking left by going one less time up. Oh well.</pre> |
<pre>Actually, these aren't the optimal coordinates... you can sometimes save some walking left by going one less time up. Oh well.</pre> |
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==Cutting the tree== |
==Cutting the tree== |