Glitch City RAM manipulation (Cut abuse): Difference between revisions

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>ISSOtm
m (→‎Reaching the correct place: Corrected my previous (missclicked) edit.)
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==Reaching the correct place==
==Reaching the correct place==
Here is a relative map of data in the Glitch City :
[[File:Ram-grid.png|frame|right]]

Each method place the player at different coordinates ; any coordinates correspond to a 2x2 tiles block, which correspond to a byte in RAM. Here is the formula :
Each method place the player at different coordinates ; any coordinates correspond to a 2x2 tiles block, which correspond to a byte in RAM. Here is the formula :


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# Your destination coordinates are (C*2 ; E*2) !
# Your destination coordinates are (C*2 ; E*2) !
<pre>Actually, these aren't the optimal coordinates... you can sometimes save some walking left by going one less time up. Oh well.</pre>
<pre>Actually, these aren't the optimal coordinates... you can sometimes save some walking left by going one less time up. Oh well.</pre>

Here is a relative map of data in the Glitch City : (each square is a 2x2 tile block)

[[File:Ram-grid.png]]


==Cutting the tree==
==Cutting the tree==