Glitch City RAM manipulation (Cut abuse): Difference between revisions

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m (→‎Reaching the correct place: Corrected my previous (missclicked) edit.)
>ISSOtm
m (→‎Possible values: Added the TileBlockDex.)
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==Possible values==
==Possible values==
Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that. All values in the following table are hexadecimal. Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks.
Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that.

Here is a conversion table for hex value <-> 2x2 tile block, called the TileBlockDex :

[[File:TileBlockDex.png]]

You can see that a few blocks have CUTtable trees on them ; they are summarized in the tables below.


Hexadecimal conversion table :
Hexadecimal conversion table :
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|6E
|6E
|}
|}
Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks.


Decimal conversion table :
Decimal conversion table :