Glitch City RAM manipulation (Cut abuse): Difference between revisions
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>Krys3000 No edit summary |
(→Possible values: Celadon Gym addendum) |
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|110 |
|110 |
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Additionally, there are three more conversions. |
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{| class="wikitable" |
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|Value... |
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|3C |
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|3F |
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|3D |
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|- |
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|will become... |
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|35 |
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|35 |
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|36 |
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Decimal conversion table : |
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{| class="wikitable" |
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|Value... |
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|60 |
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|63 |
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|61 |
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|- |
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|will become... |
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|53 |
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|53 |
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|54 |
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These last three conversions are used for Celadon Gym, which uses a different tileset, however it is possible to change the block regardless of the tileset by manipulating CFC5 (CFC4 in Yellow) (tile in front of the player) to be the grass/tree tile (0x52 or 0x50). This is possible with [[:Category:Screen data saving glitch items|screen data saving]] and [[ItemDex|printing glitch items]], or [[arbitrary code execution]]. As 0x35 also becomes 0x4C, two conversions can be achieved in succession with the CFC5/4 exploit (using block 0x3C or 0x3F first). |
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==Applications== |
==Applications== |