Glitch City RAM manipulation (Cut abuse): Difference between revisions

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(→‎Possible values: Celadon Gym addendum)
Line 109: Line 109:
|110
|110
|}
|}

Additionally, there are three more conversions.

{| class="wikitable"
|Value...
|3C
|3F
|3D
|-
|will become...
|35
|35
|36
|}


Decimal conversion table :
{| class="wikitable"
|Value...
|60
|63
|61
|-
|will become...
|53
|53
|54
|}

These last three conversions are used for Celadon Gym, which uses a different tileset, however it is possible to change the block regardless of the tileset by manipulating CFC5 (CFC4 in Yellow) (tile in front of the player) to be the grass/tree tile (0x52 or 0x50). This is possible with [[:Category:Screen data saving glitch items|screen data saving]] and [[ItemDex|printing glitch items]], or [[arbitrary code execution]]. As 0x35 also becomes 0x4C, two conversions can be achieved in succession with the CFC5/4 exploit (using block 0x3C or 0x3F first).


==Applications==
==Applications==