Glitch City RAM manipulation (Cut abuse): Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
(→Possible values: Celadon Gym addendum) |
|||
Line 65: | Line 65: | ||
Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that. |
Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that. |
||
Here is a conversion table for hex value <-> 2x2 tile block, called the TileBlockDex |
Here is a conversion table for hex value <-> 2x2 tile block, called the TileBlockDex: |
||
[[File:TileBlockDex.png]] |
[[File:TileBlockDex.png]] |
||
Line 71: | Line 71: | ||
You can see that a few blocks have CUTtable trees on them ; they are summarized in the tables below. |
You can see that a few blocks have CUTtable trees on them ; they are summarized in the tables below. |
||
Hexadecimal conversion table |
Hexadecimal conversion table: |
||
{| class="wikitable" |
{| class="wikitable" |
||
|Value... |
|Value... |
||
Line 91: | Line 91: | ||
Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks. |
Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks. |
||
Decimal conversion table |
Decimal conversion table: |
||
{| class="wikitable" |
{| class="wikitable" |
||
|Value... |
|Value... |
||
Line 111: | Line 111: | ||
Additionally, there are three more conversions. |
Additionally, there are three more conversions. |
||
Hexadecimal conversion table: |
|||
{| class="wikitable" |
{| class="wikitable" |
||
Line 125: | Line 128: | ||
Decimal conversion table |
Decimal conversion table: |
||
{| class="wikitable" |
{| class="wikitable" |
||
|Value... |
|Value... |