Glitch City RAM manipulation (Cut abuse): Difference between revisions

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(→‎Possible values: Celadon Gym addendum)
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Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that.
Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that.


Here is a conversion table for hex value <-> 2x2 tile block, called the TileBlockDex :
Here is a conversion table for hex value <-> 2x2 tile block, called the TileBlockDex:


[[File:TileBlockDex.png]]
[[File:TileBlockDex.png]]
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You can see that a few blocks have CUTtable trees on them ; they are summarized in the tables below.
You can see that a few blocks have CUTtable trees on them ; they are summarized in the tables below.


Hexadecimal conversion table :
Hexadecimal conversion table:
{| class="wikitable"
{| class="wikitable"
|Value...
|Value...
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Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks.
Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks.


Decimal conversion table :
Decimal conversion table:
{| class="wikitable"
{| class="wikitable"
|Value...
|Value...
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Additionally, there are three more conversions.
Additionally, there are three more conversions.


Hexadecimal conversion table:


{| class="wikitable"
{| class="wikitable"
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Decimal conversion table :
Decimal conversion table:
{| class="wikitable"
{| class="wikitable"
|Value...
|Value...