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Glitch City RAM manipulation (Cut abuse): Difference between revisions

→‎Cutting the tree: Maybe I should re-read myself to spot unfinished paragraphs. Please don't slap me.
>ISSOtm
(Finished the first section, fixed the template, continued Krys' method, edited ZZAZZ's, added an unfinished Reaching (etc.) section,)
>ISSOtm
(→‎Cutting the tree: Maybe I should re-read myself to spot unfinished paragraphs. Please don't slap me.)
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==Cutting the tree==
The player should find a cuttable tree in one of the following coordinates : (C*2 ; E*2), (C*2+1 ; E*2), (C*2 ; E*2+1) and (C*2+1 ; E*2+1). Cutting it will change the byte in RAM, and that's it !
 
Side note : the player may find, instead of a cuttable tree,
 
Side note : the player may find, instead of a cuttable tree, a patch of wild encounter grass. Did you know this grass can be CUT in Gen 1 ? Now you do.
 
==Possible values==
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