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Glitch City RAM manipulation (Cut abuse): Difference between revisions

m
→‎Possible values: Added a decimal conversion table. It's more useful.
>ISSOtm
m (→‎Possible values: Added a section. Watch out the next edit !)
>ISSOtm
m (→‎Possible values: Added a decimal conversion table. It's more useful.)
Line 66:
Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that. All values in the following table are hexadecimal. Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks.
 
Hexadecimal conversion table :
{| class="wikitable"
|Value...
Line 84 ⟶ 85:
|}
 
Decimal conversion table :
{| class="wikitable"
|Value...
|11
|50
|51
|52
|53
|96
|-
|will become...
|10
|109
|108
|111
|76
|110
|}
 
==Applications==
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