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Glitch City RAM manipulation (Cut abuse): Difference between revisions
Glitch City RAM manipulation (Cut abuse) (view source)
Revision as of 15:36, 26 October 2016
, 7 years ago/
>ISSOtm m (→Reaching the correct place: Added the relative map.) |
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==Reaching the correct place==
Here is a relative map of data in the Glitch City :▼
[[File:Ram-grid.png|frame|right]]▼
Each method place the player at different coordinates ; any coordinates correspond to a 2x2 tiles block, which correspond to a byte in RAM. Here is the formula :
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# Your destination coordinates are (C*2 ; E*2) !
<pre>Actually, these aren't the optimal coordinates... you can sometimes save some walking left by going one less time up. Oh well.</pre>
▲Here is a relative map of data in the Glitch City :
▲[[File:Ram-grid.png]]
==Cutting the tree==
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