Anonymous user
Glitch City RAM manipulation (Cut abuse): Difference between revisions
Glitch City RAM manipulation (Cut abuse) (view source)
Revision as of 15:38, 26 October 2016
, 7 years ago→Reaching the correct place: Corrected my previous (missclicked) edit.
>ISSOtm (/) |
>ISSOtm m (→Reaching the correct place: Corrected my previous (missclicked) edit.) |
||
Line 41:
==Reaching the correct place==
Here is a relative map of data in the Glitch City :▼
[[File:Ram-grid.png|frame|right]]▼
Each method place the player at different coordinates ; any coordinates correspond to a 2x2 tiles block, which correspond to a byte in RAM. Here is the formula :
Line 59 ⟶ 56:
# Your destination coordinates are (C*2 ; E*2) !
<pre>Actually, these aren't the optimal coordinates... you can sometimes save some walking left by going one less time up. Oh well.</pre>
▲Here is a relative map of data in the Glitch City : (each square is a 2x2 tile block)
==Cutting the tree==
|