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Glitch City RAM manipulation (Cut abuse): Difference between revisions
Glitch City RAM manipulation (Cut abuse) (view source)
Revision as of 18:16, 5 December 2021
, 2 years ago→Possible values: Celadon Gym addendum
>Krys3000 No edit summary |
(→Possible values: Celadon Gym addendum) |
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Additionally, there are three more conversions.
{| class="wikitable"
|Value...
|3C
|3F
|3D
|-
|will become...
|35
|35
|36
|}
Decimal conversion table :
{| class="wikitable"
|Value...
|60
|63
|61
|-
|will become...
|53
|53
|54
|}
These last three conversions are used for Celadon Gym, which uses a different tileset, however it is possible to change the block regardless of the tileset by manipulating CFC5 (CFC4 in Yellow) (tile in front of the player) to be the grass/tree tile (0x52 or 0x50). This is possible with [[:Category:Screen data saving glitch items|screen data saving]] and [[ItemDex|printing glitch items]], or [[arbitrary code execution]]. As 0x35 also becomes 0x4C, two conversions can be achieved in succession with the CFC5/4 exploit (using block 0x3C or 0x3F first).
==Applications==
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