Jump to content

Glitch City RAM manipulation (Cut abuse): Difference between revisions

(→‎Possible values: Celadon Gym addendum)
Line 65:
Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that.
 
Here is a conversion table for hex value <-> 2x2 tile block, called the TileBlockDex :
 
[[File:TileBlockDex.png]]
Line 71:
You can see that a few blocks have CUTtable trees on them ; they are summarized in the tables below.
 
Hexadecimal conversion table :
{| class="wikitable"
|Value...
Line 91:
Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks.
 
Decimal conversion table :
{| class="wikitable"
|Value...
Line 111:
 
Additionally, there are three more conversions.
 
 
Hexadecimal conversion table:
 
{| class="wikitable"
Line 125 ⟶ 128:
 
 
Decimal conversion table :
{| class="wikitable"
|Value...
Cookies help us deliver our services. By using our services, you agree to our use of cookies.