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Glitch City RAM manipulation (Cut abuse): Difference between revisions
Glitch City RAM manipulation (Cut abuse) (view source)
Revision as of 18:18, 5 December 2021
, 2 years ago→Possible values
(→Possible values: Celadon Gym addendum) |
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Obviously, we need the value of the byte we want to change to spawn a cuttable tree. Good news, there is a few values that do just that.
Here is a conversion table for hex value <-> 2x2 tile block, called the TileBlockDex
[[File:TileBlockDex.png]]
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You can see that a few blocks have CUTtable trees on them ; they are summarized in the tables below.
Hexadecimal conversion table
{| class="wikitable"
|Value...
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Refer to [[The Big HEX List]] for corresponding Pokémon, Items and Attacks.
Decimal conversion table
{| class="wikitable"
|Value...
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Additionally, there are three more conversions.
Hexadecimal conversion table:
{| class="wikitable"
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Decimal conversion table
{| class="wikitable"
|Value...
|