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Glitch City RAM manipulation (buffer overflow techniques): Difference between revisions

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*For corruptions from VRAM, [[VRAM inaccessibility]] may apply resulting in reads of 0xFF but this may be beneficial for corruptions such as [[ZZAZZ glitch]] Trainer encounters<!--(e.g. [[Unterminated fly destinations]])-->.
*For corruptions from SRAM, the pointer in SRAM may be locked or restricted to the current bank. (e.g. [[Dex dump glitch]])
<!--*There may be other complications for reading HRAM.-->
 
==Types of screen tile corruptions (Glitch Cities)==
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