Glitch Dimension: Difference between revisions

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===Procedure (Glitch Dimension 1)===
===Procedure (Glitch Dimension 1)===
The game will restart itself with only a black screen after seemingly crashing with a black screen if the player uses the GameShark code 01XX5ED3 on Pokémon Red and Blue (01XX5DD3 on Pokémon Yellow) using values of F9, FA, FB, FC or FD. The player should activate the code when the game is attempting to load the next map, since the game would attempts to place the player in an invalid location or 'glitch map'. He or she should turn the code off, so that the game keeps a black screen. After a few seconds, the game will reset itself but fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese versions: Pokémon Red and Green by activating a [[select bug]] such as the [[Doko kashira door glitch]] and manipulating the game into taking the player into one of these maps.
The game will restart itself with only a black screen after seemingly crashing in such a way if the player uses the GameShark code 01XX5ED3 on Pokémon Red and Blue (01XX5DD3 on Pokémon Yellow) using values of F9, FA, FB, FC or FD. The player should activate the code when the game is attempting to load the next map, since the game would attempts to place the player in an invalid location or 'glitch map'. He or she should turn the code off, so that the game keeps a black screen. After a few seconds, the game will reset itself but fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese versions: Pokémon Red and Green by activating a [[select bug]] such as the [[Doko kashira door glitch]] and manipulating the game into taking the player into one of these maps.