Glitch Dimension: Difference between revisions

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===Procedure (Glitch Dimension 2)===
===Procedure (Glitch Dimension 2)===
Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on the title screen. For example, the animation frame of Pikachu in the opening screen of Pokémon Yellow player, if this value is greater than 01 (i.e. the second frame) the game will either crash or restart itself but fail to reload the correct palette. The player could use the GameShark code 01XX26C5 to directly change the animation frame, 02 is one example which triggers a Glitch Dimension.
Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on the title screen. For example; the animation frame of Pikachu in the opening screen of Pokémon Yellow player, if this value is greater than 01 (i.e. the second frame) the game will either crash or restart itself but fail to reload the correct palette. The player could use the GameShark code 01XX26C5 to directly change the animation frame, 02 is one example which triggers a Glitch Dimension.


[[Category:Glitch regions]]
[[Category:Glitch regions]]