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Glitch Dimension: Difference between revisions

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The game will restart itself with only a black screen after seemingly crashing in such a way if the player uses the GameShark code 01XX5ED3 on Pokémon Red and Blue (01XX5DD3 on Pokémon Yellow) using values of F9, FA, FB, FC or FD. The player should activate the code when the game is attempting to load the next map, since the game would attempt to place the player in an invalid location or 'glitch map'. He or she should turn the code off, so that the game keeps a black screen. After a few seconds, the game will reset itself but fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese versions: Pokémon Red and Green by activating a [[select bug]] such as the [[Doko kashira door glitch]] and manipulating the game into taking the player into one of these maps.
 
===Procedure (Glitch Dimension 2)===
Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on the title screen. For example, the animation frame of Pikachu in the opening screen of Pokémon Yellow player, if this value is greater than 01 (i.e. the second frame) the game will either crash or restart itself but fail to reload the correct palette. The player could use the GameShark code 01XX26C5 to directly change the animation frame, 02 is one example which triggers a Glitch Dimension.
 
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