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Glitch Dimension: Difference between revisions

>Torchickens
>Torchickens
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===Procedure (Glitch Dimension 1) - Invalid map data===
Several 'glitch maps' may cause the game to restart itself, once the game attempts to completely re-load the relevant map data. In any case, the game will restart itself with only a black screen after seemingly [[freezing]].
The game will restart itself with only a black screen after seemingly crashing in such a way if the player uses the GameShark code 01XX5ED3 on Pokémon Red and Blue (01XX5DD3 on Pokémon Yellow) using values of F9, FA, FB, FC or FD. The player should activate the code when the game is attempting to load the next map, since the game would attempt to place the player in an invalid location or 'glitch map'. He or she should turn the code off, so that the game keeps a black screen. After a few seconds, the game will reset itself but fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese versions: Pokémon Red and Green by activating a [[select bug]] such as the [[Doko kashira door glitch]] and manipulating the game into taking the player into one of these maps.
 
In Pokémon Red and Blue the invalid maps with identifiers of ED (237), EE (238), F1 (240), F2 (241) F3 (242), F4 (243), F9 (249), FA (250), FB (251), FC (252) and FD (253) are affected by this phenomenum. To force the game into taking the player into one of these invalid maps, when entering a door, players may enter the GameShark code 01XX5ED3 in Pokémon Red and Blue using any of the mentioned identifiers above. The equivalent GameShark code for Pokémon Yellow is 01XX5DD3; but in this version, only the identifiers F9-FD will give this effect, because although maps ED, EE, F1, F2, F3 and F4 are invalid, extra data from Pokémon Yellow will contribute to how the game loads map data. Interestingly, those maps do not crash, and the game attempts to load a '[[cycling based glitch map]]'
===Procedure (Glitch Dimension 2)===
 
Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on the title screen. For example; the animation frame of Pikachu in the opening screen of Pokémon Yellow player, if this value is greater than 01 (i.e. the {{Explain|second frame|The first frame uses the value 00 (hexadecimal)}}) the game will either crash or restart itself but fail to reload the correct palette. The player could use the GameShark code 01XX26C5 to directly change the animation frame, 02 is one example which triggers a Glitch Dimension.
The game will restart itself with onlyOnce a black screen afteris seemingly crashing in such a way ifdisplayed, the player uses the GameShark code 01XX5ED3 on Pokémon Red and Blue (01XX5DD3 on Pokémon Yellow) using values of F9, FA, FB, FC or FD. The player should activateturn the code when the game is attempting to load the next mapoff, since the game would attempt to placeprevent the player in an invalid location ora 'glitch[[flickering mapeffect]]'. He or she should turnwhere the codegame off,will soconstantly thatswitch thebetween gamea keepswhite aand black screen. After a few seconds, the game will reset itself but it will fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese versionsgames: Pokémon Red and Green by activating a [[select bug]] such as the [[Dokodoko kashira door glitch]] and manipulating the game into taking the player into one of these maps.
 
===Procedure (Glitch Dimension 2) - Invalid interface data independant to the overworld===
Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on an interface which is independent from the main game, such as the title screen or the [[bp:Pikachu's Beach|Pikachu's Beach]] minigame, although it is more common that the game woild successfully translate data from elsewhere in the game's RAM, either making the game display or manage [[glitchy]] and invalid data or make the game freeze.
 
Uncommonly,For aexample; Glitch Dimension can be trigerred ifwhen the game attempts to manage invalid data on the title screen. For example; the animation frame of Pikachu in the opening screen of Pokémon Yellow, playersome of these values, if thisthey value isare greater than 01 (i.e. the {{Explain|second frame|The first frame uses the value 00 (hexadecimal)}}), the game will either crashfreeze or restart itself but fail to reload the correct palette. The player could use the GameShark code 01XX26C5 to directly change the animation frame, 02 is one example which frequently triggers a Glitch Dimension, depending on how the game's ROM image is managed. Another example is when the game attempts to draw invalid points data for when Pikachu lands in Pikachu's Beach. Some of these identifiers, such as F8 will trigger a glitch dimension, whilst other values such as AA tend to freeze the game; the value of the address can be changed by the gameshark code 01XXD9C5.
 
===Procedure (Glitch Dimension 23)===
 
[[Category:Glitch regions]]
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