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Glitch Dimension: Difference between revisions

>Torchickens
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Once a black screen is displayed, the player should turn the code off, to prevent a '[[flicker effect]]' where the game will constantly switch between a white and black screen. After a few seconds, the game will reset itself but it will fail to reload the default palette. In theory, this type of Glitch Dimension can be triggered in the Japanese games: Pokémon Red and Green by activating a [[select bug]] such as the [[doko kashira door glitch]] and manipulating the game into taking the player into one of these maps.
 
===Procedure (Glitch Dimension 2) - Invalid interface data independantindependent to the overworld===
Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on an interface which is independent from the main game, such as the title screen or the [[bp:Pikachu's Beach|Pikachu's Beach]] minigame, although it is more common that the game woild successfully translate data from elsewhere in the game's RAM, either making the game display or manage [[glitchy]] and invalid data or make the game freeze.
 
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