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Glitch Dimension: Difference between revisions

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===Procedure (Glitch Dimension 2) - Invalid interface data independent to the overworld===
Uncommonly, a Glitch Dimension can be trigerred if the game attempts to manage invalid data on an interface which is independent from the main game, such as the title screen or the [[bp:Pikachu's Beach|Pikachu's Beach]] minigame, although it is more common that the game woildwould successfully translate data from elsewhere in the game's RAM, either making the game display or manage [[glitchy]] and invalid data or make the game freeze.
 
For example; when the game attempts to manage the animation frame of Pikachu in the opening screen of Pokémon Yellow, some of these values, if they are greater than 01 (i.e. the {{Explain|second frame|The first frame uses the value 00 (hexadecimal)}}), the game will either freeze or restart itself but fail to reload the correct palette. The player could use the GameShark code 01XX26C5 to directly change the animation frame, 02 is one example which frequently triggers a Glitch Dimension, depending on how the game's ROM image is managed. Another example is when the game attempts to draw invalid points data for when Pikachu lands in Pikachu's Beach. Some of these identifiers, such as F8 will trigger a glitch dimension, whilst other values such as AA tend to freeze the game; the value of the address can be changed by the gameshark code 01XXD9C5.
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