Jump to content

Glitch Pokédex flag: Difference between revisions

m
→‎Why glitch flags ?: Fixed a broken link.
>ISSOtm
m (Added a category)
>ISSOtm
m (→‎Why glitch flags ?: Fixed a broken link.)
Line 23:
Now, this method works fine for all IDs up to 151. But what would happen with higher IDs ? You guessed it, the game will go beyond the end of the Pokédex flags table. (The exception being Pokédex flag 152, which is still in-bounds, and has its own unused bit)
 
The more complicated case is Pokémon with ID 0 (like [[Missingno]] or [[GlitchDex/RB:000 |'M (R/B)]]), because upon subtracting 1 (Pokédex ID - 1, remember ?), the 0 underflows to 255.
 
 
== Uses / effects ==
Anonymous user
Cookies help us deliver our services. By using our services, you agree to our use of cookies.